The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 02:52:18 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Playtesting
(Moderator:
Ron Edwards
)
[Serial] A first play test
Pages: [
1
]
« previous
next »
Author
Topic: [Serial] A first play test (Read 979 times)
Kat Miller
Member
Posts: 141
[Serial] A first play test
«
on:
February 06, 2007, 12:48:04 PM »
Logged
kat Miller
Eric J. Boyd
Member
Posts: 114
Re: [Serial] A first play test
«
Reply #1 on:
February 06, 2007, 02:26:11 PM »
Kat,
This is a fascinating playtest report. While it's a mystery game, Serial seems more focused on the victims than the detectives, which seems to have created heartfelt, deep play that a typical mystery approach wouldn't have. Very cool.
A couple of questions about the rules:
-Do the Indictment Pool success have to meet or exceed the killer's Stealth?
-Who determines whether to roll the Indictment Pool? It seems you guys decided not to roll with only 2 successes, but what if one of you did want to end up arresting the wrong person? How would such an incorrect arrest be played out?
-Once you've got the successes to arrest the killer, who gets to narrate the arrest?
I think the fact that you didn't use the descriptors of the detectives is telling you guys something - you don't need them because the victims, not the detectives, are the focus of play. In fact, maybe tying the second round of victims to the first victims instead of the detectives would heighten this focus. It sounds like the detectives themselves only need a name and a little bit of color, but your victim is the one really seeing character development and a possibly good epilogue. I really like the result.
Let us know when you have a playtest doc for this, because I'd be very interested in looking it over.
Cheers,
Eric
Logged
Shilling:
The Committee for the Exploration of Mysteries
Blogging:
Eric J. Boyd Designs
Kat Miller
Member
Posts: 141
Re: [Serial] A first play test
«
Reply #2 on:
February 06, 2007, 03:51:15 PM »
Quote from: Eric J. Boyd on February 06, 2007, 02:26:11 PM
-Do the Indictment Pool success have to meet or exceed the killer's Stealth?
-Who determines whether to roll the Indictment Pool? It seems you guys decided not to roll with only 2 successes, but what if one of you did want to end up arresting the wrong person? How would such an incorrect arrest be played out?
-Once you've got the successes to arrest the killer, who gets to narrate the arrest?
Logged
kat Miller
Kat Miller
Member
Posts: 141
Re: [Serial] A first play test
«
Reply #3 on:
February 06, 2007, 04:20:45 PM »
Hi Eric,
Sorry, about the above post, I was trying to respond to your questions.
You need to beat the Killer's stealth. Matching his stealth is not enough.
At any time any time during Enforcement phase anyone of the detectives can call for a roll of the indictment pool. It carried the price of immediately killing one of the victims if the roll is not a success. What we discovered is that there wasn't a reason to roll until the last detective took a turn because each detective has the potential to add more dice into the pool.
Also all the dice in the pool go away after the roll. The pool is now empty. The successes are not help over, so if we had rolled 6 successes from the pool and our killer has a stealth of 6, we would have arrested the wrong guy. There are now no dice in our Indictment Pool, we have several victims, and Bang the next victim shows up. With that kind of pressure the players will want to roll that pool only when they're sure they are going to catch this guy.
If there is an incorrect arrest, each Victim Phase gets skipped as each detective narrated the frustration of not having caught the guy and finding new evidence from the new body. In their scene if they need to address something they did which contributed the false arrest while finding new evidence from the new body.
Once the Killer is arrested, starting with the player who called for the roll we each get a turn narrating what our detective were doing during the arrest. In our Game Stanley got to cover the arrest, his scene blended in with Charlie's scene who was making the arrest, and Sandra spoke directly to the press (played by Michael and Michele) about how the killer was finally behind bars.
But the game isn't finished until the surviving victims get their final scenes.
Michael and I want to do a few more play test of this, we'll be looking for external play testers by March.
-kat
Logged
kat Miller
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum