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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Idea for A Game About Alchemists Who Died But Didn't Really Die  (Read 808 times)
signoftheserpent
Member

Posts: 151


« on: February 11, 2007, 03:28:23 AM »

Something like that.

NOTE: This idea came to me while reading Promethean; I have a general fondness for the WW style and it's associated idiosyncrasies. The writeup is as purple as it gets and is just so far the writeup of a concept; it could have legs but I'm not sure where it's going. Thus I am after feedback; does the concept stand alone? Would it work well as part of a grander setting concept (one particular idea was a modern horror/fantasy setting revolving around protagonists who share a desire for power of some kind, ostensibly mystical power such as immortality)? Or does it stink overall?

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signoftheserpent
Member

Posts: 151


« Reply #1 on: February 11, 2007, 05:57:23 AM »


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Clyde L. Rhoer
Member

Posts: 391


« Reply #2 on: February 11, 2007, 06:17:50 AM »

Hi Signoftheserpent,

I think this is not a really good place to start, as you are asking us to judge your fiction creation. You're likely to get all kind of answers due to peoples differing tastes. A better place to start in my opinion is does this idea move you? If so what about it do you find compelling? Do you find it compelling enough to spend more time thinking about it and concentrating on it? What I'm trying to get at is in my opinion the best games are made by a designer who is excited by the ideas. If you find the idea intriguing you might ask yourself 5 questions.
  • What is my game about?
  • How does your game go about creating that?
  • How does your game reinforce or encourage that behavior?
  • What do the characters do?
  • What do the Players (and Gamemaster) do?

To me it seems like your game is about answering the question, "What is the price that is paid for immortality?"

To answer your actual question, I might read further if this was all I had been presented with.
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Theory from the Closet , A Netcast/Podcast about RPG theory and design.
clyde.ws, Clyde's personal blog.
signoftheserpent
Member

Posts: 151


« Reply #3 on: February 11, 2007, 06:36:26 AM »

Hi Signoftheserpent,

I think this is not a really good place to start, as you are asking us to judge your fiction creation. You're likely to get all kind of answers due to peoples differing tastes. A better place to start in my opinion is does this idea move you? If so what about it do you find compelling? Do you find it compelling enough to spend more time thinking about it and concentrating on it? What I'm trying to get at is in my opinion the best games are made by a designer who is excited by the ideas. If you find the idea intriguing you might ask yourself 5 questions.
  • What is my game about?
  • How does your game go about creating that?
  • How does your game reinforce or encourage that behavior?
  • What do the characters do?
  • What do the Players (and Gamemaster) do?

To me it seems like your game is about answering the question, "What is the price that is paid for immortality?"

To answer your actual question, I might read further if this was all I had been presented with.

All i am asking is that people take a look and tell me what they think of the idea? I'm not here to write fiction (I said the text was purple). Sometimes I think people here overanalyse things.

It's just an idea.
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Clyde L. Rhoer
Member

Posts: 391


« Reply #4 on: February 11, 2007, 09:00:33 AM »

Hi signoftheserpent,

My answer is it's semi-interesting. It's why I took the time to try to give you some feedback.
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Theory from the Closet , A Netcast/Podcast about RPG theory and design.
clyde.ws, Clyde's personal blog.
joepub
Acts of Evil Playtesters
Member

Posts: 569

Joe Thomas McDonald


« Reply #5 on: February 11, 2007, 02:24:32 PM »

Sign of the serpent, this could be really cool.

I almost see it as a LARP or con event, using the Storyteller system, rather than it's own standalone system. Either that, or a system designed for 1-3 session gaming.

Here is how I would pitch the game to a friend:
Quote
You died after years of searching for godliness. You awoke, decades or centuries later, confused but powerful. You gained immortality in your past life, it appears.

But, immortality upon this earth isn't what you ever wanted.

You wanted immortality as a God.

So this is a single session game, where you play an immortalized alchemist seeking ascension to heaven. Is there a new equation, for godliness? Are you closer than you've ever been to your goal, or farther? Is the last step finding a way to die, or is there more to it?

You're an alchemist, and you spent your first life looking for a Cure for Death. Now, you are looking for a Cure for Life.

Do a puzzle-oriented LARP game with it.

*shrugs* That's just my take on your concept. It's interesting.
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