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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Engine] RPG/Wargame Engine  (Read 819 times)
Teh_Az
Member

Posts: 8


« on: February 21, 2007, 05:49:41 AM »

9] and good[1]. The character by default chooses the good choice but if the player chooses the bad instead the character incurs a penalty which depends upon the GM to determine.
   Inclination also changes. The system is simple. The more the character chooses to do a choice of higher rank more than its opposite, it does not change. The more a character chooses a choice of lower rank than its opposite, it gains the opposite choices rank. How much more depends upon the GM. By default if a character chooses a hundred more choices it changes.
   e.g.
   A character has god[9] and bad[3]. The character chooses bad choices more than good choices. The inclination becomes good[3] and bad[9].





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johnwedd
Member

Posts: 32


WWW
« Reply #1 on: February 21, 2007, 10:11:51 AM »

this is a great setup. i can see you put alot of hard work into it and it seams that it'll be a very good game.

my suggestion, (since it depends so heavily on setting.) is to set up a universe. nothing to fancy, typical tolkein-esc world will do. and just base alot of settings on that. something to at least begin play testing. heck it could be a setting with hyperactive belt sanding weasals. but it gives you a basis to build up your games library of senarios to run with.

good luck and i look forward to seeing a good game come out from your direction.

cheers!

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Teh_Az
Member

Posts: 8


« Reply #2 on: February 22, 2007, 03:57:30 AM »

Thanks. I was hoping to create a Full Metal Fantasy world with Final Fantasy inspirations. Hopefully this engine will be flexible enough for any setting, like Naruto or Bleach.
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