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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: ok so i have written an RPG game now .....  (Read 1079 times)
crome54
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Posts: 3


« on: February 24, 2007, 01:13:25 PM »

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sean2099
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Posts: 182


WWW
« Reply #1 on: February 24, 2007, 03:51:52 PM »

Hi Bob,

I won't say its the wrong approach but most people would like to far more information about your game than what you have listed so far.  If you haven't done this already, I would look for Troy's Power 19 or the Big 3 as a guide to design and to giving people information they would want.

In addition, if you have playtesting any part of your game at all, I would post the results of that.  One suggestion would be to read what other people have wrote to give you some idea of what to post in the playtesting and/or actual play sub-forums.  You'll definitely get help with design and if you have an interesting or novel game, then you might just get playtesters. 

Then, when you are ready, I would post in the connections forum once you are ready for playtesters and editor.  But that's putting the cart before the horse. 

Welcome to the forge.

Sean
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crome54
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Posts: 3


« Reply #2 on: February 24, 2007, 08:08:38 PM »

Thanks Sean let me put something together for the web. 
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crome54
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Posts: 3


« Reply #3 on: February 24, 2007, 08:43:02 PM »

what is "Troy's Power 19 or the Big 3 "??

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hix
Member

Posts: 531

Steve Hickey


« Reply #4 on: February 24, 2007, 09:08:39 PM »

Hi Bob,

They are a set of questions. Their aim's to guide you through thinking about aspects of your RPG.

Troy Costick explains it in much more detail at his blog - and here's a link to a post where you can find his summaries of them.

Good luck with the game!
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Cheers,
Steve

Gametime: a New Zealand blog about RPGs
sean2099
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Posts: 182


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« Reply #5 on: February 25, 2007, 07:09:25 AM »

Sorry about that, I couldn't remember where the link was.  I had hoped some kind Forge person would come and paste it in here.

Thanks,

Sean
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