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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Using the D20 system  (Read 1763 times)
Sentience
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Posts: 43

Sentient Games - Living Breathing Thinking Games


« Reply #15 on: March 15, 2007, 01:44:27 PM »

My question was pertaining to a conflict/resolution system. To be honest, I'm not looking to create an earthshattering, breakthrough, uber-unique way to determine whether or not a player-character succeeds in a task. I was just wondering the extent of WotC's hold on the use of the twenty sided die in RPGs. Basically, I was interested in using a D20 as a way to generate a random number when determining whether or not a skill test was a success or a failure. What's unique about my game is the combination of genres, the way players can interact with the game, the methods of which they can play, and the elements within the setting. However, I do wish to use a simple a familiar core mechanic. Whether or not I even both with a D20 is still questionable, however, thanks for all the advice! Smiley
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Sentience
Member

Posts: 43

Sentient Games - Living Breathing Thinking Games


« Reply #16 on: March 15, 2007, 01:46:22 PM »

Edit: Simple and familiar...

Also, my Editor/Girl Friend taught me how to spell subpoena. Hehehehe.
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