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(November 03, 2007, 04:35:43 AM)
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lumpley games
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[DitV] Alternate NPC system...
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ShawnI
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[DitV] Alternate NPC system...
«
on:
March 24, 2007, 10:54:02 AM »
Vincent posted a note over at Anyway a while back on an alternate way of figuring out NPC stats:
http://www.lumpley.com/comment.php?entry=294
. It looks pretty slick, but later on in the comments, Vincent notes that it is even more important to use the possessed people and sorcerers rules. That means that these NPCs must have relationship dice to give out.
How does that work? Do you use the standard DitV method of generating relationship dice and free dice, and then instead of picking out stats and traits you use one of the four base dice pool sets? Or is there some other method that I'm missing?
-Shawn
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lumpley
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Re: [DitV] Alternate NPC system...
«
Reply #1 on:
March 24, 2007, 11:43:07 AM »
For sorcerers' demon relationships I go with a baseline of 4d8, for possessed people's 2d8, and then I adjust up or down for this individual sorcerer or possessed person, at my whim.
-Vincent
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