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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Afraid, a bit of DitV too] Possession  (Read 966 times)
Valvorik
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« on: March 27, 2007, 07:28:09 AM »

i]Exorcist<
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lumpley
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« Reply #1 on: March 27, 2007, 09:52:54 AM »

I wouldn't do a single thing mechanically to accomodate possession and exorcism; the rules cover them fully already.

I've run one zillion attempted possessions of PCs, some successful, and one zillion attempted exorcisms, some successful, in Dogs, using just exactly the rules in the book. Ceremony is a very minor mechanical effect - it only changes the size of fallout dice, it doesn't do anything else - so doing away with it, as Afraid does, won't matter.

Here's how you run an exorcism or a possession: say what's at stake. Set the stage. Name the opening arena. Roll dice. Make raises and sees. Escalate. Give. Roll Fallout. Play forward from there as the inviolate inner logic of the game's fiction requires.

Same as always.

-Vincent
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Valvorik
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« Reply #2 on: March 27, 2007, 02:21:04 PM »

Thanks.
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lumpley
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« Reply #3 on: March 29, 2007, 07:39:53 AM »

Don't be sore! Try it, you'll see.

-Vincent
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Valvorik
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« Reply #4 on: March 29, 2007, 02:48:49 PM »

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lumpley
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« Reply #5 on: March 30, 2007, 06:27:49 AM »

ExACTly. Well said.

-Vincent
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