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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 49 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Dirty Secrets] A painful reunion  (Read 3365 times)
GreatWolf
Member

Posts: 1155

designer of Dirty Secrets


WWW
« on: March 30, 2007, 10:10:14 AM »

b]Quotable<Play Report<The Setting<Dirty Secrets to have to be about the noir genre in its look-and-feel.  I wrote Legends of Alyria to try to get at the roots of fantasy without needing to have orks and elves and things like that.  In a similar way, Dirty Secrets<Billy Dennis.  The players are all familiar with these locations, and there was general nods of agreement when characters were situated accordingly.

Some System Insights<More Research HelpPlay Report<The Setting<Dirty Secrets to have to be about the noir genre in its look-and-feel.  I wrote Legends of Alyria to try to get at the roots of fantasy without needing to have orks and elves and things like that.  In a similar way, Dirty Secrets<Billy Dennis.  The players are all familiar with these locations, and there was general nods of agreement when characters were situated accordingly.

Some System Insights<More Research Help
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Seth Ben-Ezra
Dark Omen Games
producing Legends of Alyria, Dirty Secrets, A Flower for Mara
coming soon: Showdown
Christoph Boeckle
Member

Posts: 455

Geneva, Switzerland


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« Reply #1 on: April 08, 2007, 12:12:01 PM »

This is looking brilliant Seth! I especially admire your Crime Grid.

Just a quick idea for Research, taken as is from my game. Let a player invent any evidence she or he feels like, except for two major constraints:
- A clue cannot be dependent on another one, which would limit your possibilities for later on, and amounts to some kind of investigative work (fitting the pieces together)
- It cannot imply a specific role for a character either, for the same reasons as above

Now, I don't quite understand how this would work on the player level in your game. Perhaps the player requesting the Research Scene sets it, and another hops in and drops a clue (cross-fertilization of ideas). Or maybe you could do this as a short monologue. You might even require some currency for such scenes, to prevent their excessive proliferation.


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Regards,
Christoph
GreatWolf
Member

Posts: 1155

designer of Dirty Secrets


WWW
« Reply #2 on: April 09, 2007, 10:22:56 AM »

Thanks, Christoph.

And I think that I've locked down Research, which I discuss here.
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Seth Ben-Ezra
Dark Omen Games
producing Legends of Alyria, Dirty Secrets, A Flower for Mara
coming soon: Showdown
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