*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 06:00:00 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: [1001 Nights] Lots of interesting play from very little preparation  (Read 1693 times)
fjj
Member

Posts: 27


« on: April 09, 2007, 11:11:20 AM »

Logged

Frederik J. Jensen
MatrixGamer
Member

Posts: 582


WWW
« Reply #1 on: April 10, 2007, 09:08:47 AM »

So this game is like Baron Munchausen (that game from the 90's).

It sounds interesting.

When it comes to conflicts it may help to have zero sum gain goals. The goals told in you example could all have happened. No one would have lost. But if you want to marry my mother and I need her to remain a grieving widdow (aka Hamlet) then sparks will fly.

Chris Engle
Hamster Press = Engle Matrix Games
Logged

Chris Engle
Hamster Press = Engle Matrix Games
http://HamsterPress.net
Meguey
Member

Posts: 250

Meguey


WWW
« Reply #2 on: April 10, 2007, 01:48:16 PM »

I like the twist of building in family connections - that adds to the people in court nicely. Sounds like you had some good stories.
Logged
fjj
Member

Posts: 27


« Reply #3 on: April 11, 2007, 04:16:05 AM »

Haven't tried or read Baron Munchausen, so I can't compare. However, compared with a story game like Once Upon A Time, there is more focus in 1001 Nights. The framing story is especially nice - you both get the traditional 1 player = 1 character with straight chronology and some inter player competition, but also the more free associating collaborative story telling.

Meg, how about a modification that you can get at most one success from an ambition or freedom roll. And a required number of successes equals to the number of players present for ambition, a bit more for freedom. This is guaranteed to give a longer game.

Regarding conflicting motives, we clearly agreed that the water boy did not want his mother to marry the ill reputed executioner (who was also a foreigner). I just didn't got that into the write up.
Logged

Frederik J. Jensen
lumpley
Administrator
Member
*
Posts: 3453


WWW
« Reply #4 on: April 11, 2007, 09:33:08 AM »

In both 1001 Nights and Baron Munchausen, you go around the circle each taking a turn to tell a story.

In Baron Munchausen, you and your character tell a story about one of your character's own exploits, and the other players (via their characters) listen and sometimes kibitz, but don't take any more active part.

In 1001 Nights, you and your character GM a story, and the other players (via their characters) roleplay the characters in it. For instance, you might have your character say "I'm going to tell the story of the Sultana and her three daughters. You [pointing] play the Sultana, a bitter person; you [pointing] play the vain, ruthless oldest sister; you [pointing] play the weak, cruel middle sister; and you [pointing] play the clever, beautiful youngest sister."

Personally I find Baron Munchausen daunting, and 1001 Nights super easy to play.
Logged
Nev the Deranged
Member

Posts: 741

Dave. Yeah, that Dave.


« Reply #5 on: April 14, 2007, 03:32:27 AM »

So, 1000 Nights is more like, say, Man of La Mancha (the novel/play/movie, there is no game that I know of). Except everybody gets a turn to lead.
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!