The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 10:22:50 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Universalis
(Moderators:
Valamir
,
Mike Holmes
)
Idea for a Conflict-based historical game
Pages: [
1
]
« previous
next »
Author
Topic: Idea for a Conflict-based historical game (Read 2300 times)
LukeSineath
Member
Posts: 4
Idea for a Conflict-based historical game
«
on:
April 24, 2007, 03:27:40 PM »
Logged
Mike Holmes
Moderator
Member
Posts: 10459
Re: Idea for a Conflict-based historical game
«
Reply #1 on:
April 27, 2007, 09:22:16 AM »
The main issue here is in figuring out a way to make the competition work. The challenge mechanic is going to be useful very much "on one's honor" if at all. That is, using the challenge mechanic in a competitive way chucks the game right down the crapper, as written.
So you're a little out on a limb here. But I'd be fascinated to see how it goes.
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
LukeSineath
Member
Posts: 4
Re: Idea for a Conflict-based historical game
«
Reply #2 on:
April 29, 2007, 12:26:20 PM »
I didn't evern think of that. you're right; maybe I should just go back to my original idea and think hard about whether it can work in Univ.
Logged
Mike Holmes
Moderator
Member
Posts: 10459
Re: Idea for a Conflict-based historical game
«
Reply #3 on:
April 30, 2007, 05:29:20 AM »
I think it's worth a shot.
One easy solution is to put a GM in place. Take out the challenge rules, and just have the GM responsible for arbitration. That, of course, places a ton of responsibility on the GM's shoulders.
Have a look at "Matrix Games," and "Free Kriegspiel" for ideas on how this works.
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum