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(November 03, 2007, 04:35:43 AM)
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First Thoughts
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[psi run] At the Crossroads
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Topic: [psi run] At the Crossroads (Read 637 times)
chris_moore
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Posts: 129
[psi run] At the Crossroads
«
on:
May 02, 2007, 06:36:11 AM »
Okay, so characters are amnesiac psychics on the run from their handlers. They try to keep their freedom while reclaiming their memories and identity. Several posts about it in this forum and Playtesting.
When one character in the group has all of their questions answered, it's time for the endgame, called the Crossroads. Players will narrate their character's epilogue, following one of these Crossroad Paths.
Home
Holed-up
Turned the Tables
On the Run
I think it would be fun to leave these Paths intriguingly undefined; let the players narrate their epilogue with these Path phrases as a constraint. Players must also include their Answers (see previous posts) and the in-game fiction to justify their choice.
My questions:
What other Paths could there be?
Should I limit the Path choices that a player has access to, perhaps based on the number of Answers they have?
What do you think of the lack of definition of the Paths?
Thanks, Chris
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Iowa Indie Gamers!
lumpley
Administrator
Member
Posts: 3453
Re: [psi run] At the Crossroads
«
Reply #1 on:
May 02, 2007, 07:09:35 AM »
Have you reached the crossroads in playtesting?
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chris_moore
Member
Posts: 129
Re: [psi run] At the Crossroads
«
Reply #2 on:
May 02, 2007, 07:23:31 AM »
Not yet.
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Iowa Indie Gamers!
lumpley
Administrator
Member
Posts: 3453
Re: [psi run] At the Crossroads
«
Reply #3 on:
May 02, 2007, 07:25:04 AM »
Cool. I'll be interested to hear.
I super like the idea of fewer questions answered = your fellow players have more say about your character's epilogue, but who knows what actual play will require.
-Vincent
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joepub
Acts of Evil Playtesters
Member
Posts: 569
Joe Thomas McDonald
Re: [psi run] At the Crossroads
«
Reply #4 on:
May 02, 2007, 11:33:54 AM »
I like the general idea of vague Paths.
"On The Run" as a final ending feels like it might or might not be fun, because the game is about being on the run and so it doesn't really feel like much of an ending.
Other possible paths:
Face to face.
A new family.
The mission.
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