The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 07:09:41 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
First Thoughts
(Moderator:
Ron Edwards
)
Mega Corporation 2
Pages: [
1
]
« previous
next »
Author
Topic: Mega Corporation 2 (Read 759 times)
Froley
Member
Posts: 11
Mega Corporation 2
«
on:
May 05, 2007, 08:20:35 AM »
Thanks for the ideas the really helped me out. I've decided to go with some sort of: bio-medicine company. Their medicines increase peoples (or animals) ablilities for a sort period of time. Soon they have lot's of money and become a full bown MEGA-CORPORATION. Then they think; why stop at bio-medicine when we can make the perfect army with our genectic technology. So they find a person and keep pumping bio-meds into him/her all they time and slowy take the DNA and use it to create the PERFECT AMRY (this could also be the title of the game) tell me what you think.
Logged
James_Nostack
Member
Posts: 642
Re: Mega Corporation 2
«
Reply #1 on:
May 05, 2007, 09:48:45 AM »
That's a nice idea for a setting, but what would the players
do
in the game?
For what it's worth, I think there's room for an RPG that actually involves financial/legal/ethical corporate stuff--the kind of stories you see in the financial pages of the newspaper--but that may not be the kind of thing you're going for here. But I think the idea of a Halliburon-style pharma company that's trying to secure military contracts in spite of a terrible track record and investigations would be kind of interesting.
Logged
--Stack
Froley
Member
Posts: 11
Re: Mega Corporation 2
«
Reply #2 on:
May 05, 2007, 11:15:51 AM »
Thanks for the feedback as for what the players
do
? this is how it would go. The so called perfect army would get out of control because the medicine had some not so great side-effects (violence+insanity) The whole goal would be to topple the mega-coporation (which I still have no name for)
Logged
James_Nostack
Member
Posts: 642
Re: Mega Corporation 2
«
Reply #3 on:
May 05, 2007, 12:12:57 PM »
Would players control the army? The corporate insiders? Government regulators?
Would this be similar to Dungeons & Dragons, where 3-6 people hang out all the time and have "adventures," or is this more like a one-shot where the army slips out of control and everyone has a mad dash to protect/further their agendas?
Logged
--Stack
Froley
Member
Posts: 11
Re: Mega Corporation 2
«
Reply #4 on:
May 05, 2007, 12:28:07 PM »
The player would be in a group that used to work for the corporation, but when they realized what the corp. was doing to created the perfect army they became a band of rebels dedicated to destroying the company. After the army gets lose the corp. goes into ruins killing the ecomomy,law etc. so they game would be a mad dash to stay alive.
Logged
James_Nostack
Member
Posts: 642
Re: Mega Corporation 2
«
Reply #5 on:
May 06, 2007, 12:01:28 PM »
Okay: so it's sort of a zombie horror/post-apocalyptic survival game with a strong anti-corporatist political agenda. That could be kinda cool.
Some simple questions:
1. Is the Perfect Army unbeatable? They are, after all, "perfect." I think it would be kinda neat to have a game where everyone knows the bad guys will win in the end--it's unavoidable--the only question is whether you can resolve your personal loose ends and go down fighting. But that may not be what you have in mind!
2. What have been your best gaming experiences? What were your worst? How will these influence your design?
Logged
--Stack
Froley
Member
Posts: 11
Re: Mega Corporation 2
«
Reply #6 on:
May 06, 2007, 01:35:45 PM »
Thats a good point you raise a guess that the army would be unbeatable. Everyone would know that, so it just adds to the mad scramble type of feel. If you've ever played final fantasy 7 you'll see that it has infuenced my imagination quite a bit... The game would be very open ended, in fact characters could even join the perfect army if they wanted to.
Logged
James_Nostack
Member
Posts: 642
Re: Mega Corporation 2
«
Reply #7 on:
May 07, 2007, 05:59:31 AM »
When you say "the game will be open-ended," what does that mean? And why would it be open-ended? (It doesn't have to be--and several very good games that have come out of the Forge have been tightly focused.)
Logged
--Stack
Froley
Member
Posts: 11
Re: Mega Corporation 2
«
Reply #8 on:
May 10, 2007, 08:41:07 PM »
Thanks for the help as i can see this game needs to be worked out a bit more i'll get back to you when it's further along...
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum