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[Piledrivers & Powerbombs] Chokeslam of Darkness edition PDF on IPR

Started by Joe J Prince, May 19, 2007, 11:58:42 AM

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Joe J Prince

Hi all

Well, it's been one hell of a publishing journey from back in 2005 when I first penned Piledrivers & Powerbombs as a 24hr RPG. It was originally published as a cheap PDF by UKG Publishing as mentioned in this thread
http://www.indie-rpgs.com/forum/index.php?topic=14747.0

The game has been tided up a lot, after numerous playtests and tweaks. Although the core is the same there are a lot more rules, background and content - it runs GMless now. It also looks a whole lot prettier. Thanks to everyone who helped, I've learned a great deal along the way.

After the darkness of Contenders it was nice to do a much more light-hearted RPG. I think the contrast between boxing and pro-wrestling is fascinating and hopefully my two games will highlight this.

Sadly I'm not able to make Indy GenCon this year (or next year) but with a bit of luck IPR should have print copies by August.

Hope you savvy indie kids enjoy it. The greatest wrestling RPG since Kayfabe!

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PILEDRIVERS & POWERBOMBS : Chokeslam of Darkness Edition

Enter a world of ferocious feuds and gargantuan grudges! Step into the ring, if you dare...

The Chokeslam of Darkness edition features all the rules and options needed to guarandamntee you night after night of electrifying entertainment!

Grab your buddies, create a wrestler and you're away in minutes. Rotating GMs, lightning fast mechanics, bluffs and double bluffs maximise the fun. And you can hit people with steel chairs! :D

The P&P PDF is now available exclusively from www.indiepressrevolution.com

Oh and my original 24hr effort is on my site now. All feedback and questions are welcome.

Cheers
Joe

Ron Edwards

Hi Joe,

Can you provide a quick list of the more important things you learned along the way?

Best, Ron

Joe J Prince

Hiya Ron

I managed to produce a long and rambling list - here are a few highlights.


  • You have to love your game but more importantly love playing it.
  • You have to make things happen.
  • You will feel like quitting often - keep going!
  • It's important to give yourself adequate time for reflection. It's good to have a break from a project, then you can come back to it in a fresh light.
  • Mechanics, mechanics, mechanics.
  • Games design and publishing are very very different beasts.

I could go on all day to be honest! I hope this quick list is of value to to others.

Cheers
Joe