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(November 03, 2007, 04:35:43 AM)
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[Piledrivers & Powerbombs] Chokeslam of Darkness edition PDF on IPR
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Topic: [Piledrivers & Powerbombs] Chokeslam of Darkness edition PDF on IPR (Read 899 times)
Joe J Prince
Member
Posts: 99
Putting the fun into dysfunction!
[Piledrivers & Powerbombs] Chokeslam of Darkness edition PDF on IPR
«
on:
May 19, 2007, 02:58:42 AM »
Hi all
Well, it's been one hell of a publishing journey from back in 2005 when I first penned Piledrivers & Powerbombs as a 24hr RPG. It was originally published as a cheap PDF by UKG Publishing as mentioned in this thread
http://www.indie-rpgs.com/forum/index.php?topic=14747.0
The game has been tided up a lot, after numerous playtests and tweaks. Although the core is the same there are a lot more rules, background and content - it runs GMless now. It also looks a whole lot prettier. Thanks to everyone who helped, I've learned a great deal along the way.
After the darkness of Contenders it was nice to do a much more light-hearted RPG. I think the contrast between boxing and pro-wrestling is fascinating and hopefully my two games will highlight this.
Sadly I'm not able to make Indy GenCon this year (or next year) but with a bit of luck IPR should have print copies by August.
Hope you savvy indie kids enjoy it. The greatest wrestling RPG since Kayfabe!
+++
PILEDRIVERS & POWERBOMBS : Chokeslam of Darkness Edition<
www.indiepressrevolution.com
Oh and my original 24hr effort is on my site now. All feedback and questions are welcome.
Cheers
Joe
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Prince of Darkness Games
Contenders
The Collective Endeavour
Ron Edwards
Global Moderator
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Posts: 16490
Re: [Piledrivers & Powerbombs] Chokeslam of Darkness edition PDF on IPR
«
Reply #1 on:
May 19, 2007, 04:39:27 AM »
Hi Joe,
Can you provide a quick list of the more important things you learned along the way?
Best, Ron
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Joe J Prince
Member
Posts: 99
Putting the fun into dysfunction!
Re: [Piledrivers & Powerbombs] Chokeslam of Darkness edition PDF on IPR
«
Reply #2 on:
May 20, 2007, 11:10:51 AM »
Hiya Ron
I managed to produce a long and rambling list - here are a few highlights.
You have to love your game but more importantly love playing it.
You have to make things happen.
You will feel like quitting often - keep going!
It's important to give yourself adequate time for reflection. It's good to have a break from a project, then you can come back to it in a fresh light.
Mechanics, mechanics, mechanics.
Games design and publishing are very very different beasts.
I could go on all day to be honest! I hope this quick list is of value to to others.
Cheers
Joe
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Prince of Darkness Games
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