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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Piledrivers & Powerbombs] Chokeslam of Darkness edition PDF on IPR  (Read 899 times)
Joe J Prince
Member

Posts: 99

Putting the fun into dysfunction!


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« on: May 19, 2007, 02:58:42 AM »

Hi all

Well, it's been one hell of a publishing journey from back in 2005 when I first penned Piledrivers & Powerbombs as a 24hr RPG. It was originally published as a cheap PDF by UKG Publishing as mentioned in this thread
http://www.indie-rpgs.com/forum/index.php?topic=14747.0

The game has been tided up a lot, after numerous playtests and tweaks. Although the core is the same there are a lot more rules, background and content - it runs GMless now. It also looks a whole lot prettier. Thanks to everyone who helped, I've learned a great deal along the way.

After the darkness of Contenders it was nice to do a much more light-hearted RPG. I think the contrast between boxing and pro-wrestling is fascinating and hopefully my two games will highlight this.

Sadly I'm not able to make Indy GenCon this year (or next year) but with a bit of luck IPR should have print copies by August.

Hope you savvy indie kids enjoy it. The greatest wrestling RPG since Kayfabe!

+++

PILEDRIVERS & POWERBOMBS : Chokeslam of Darkness Edition<www.indiepressrevolution.com

Oh and my original 24hr effort is on my site now. All feedback and questions are welcome.

Cheers
Joe
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Ron Edwards
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« Reply #1 on: May 19, 2007, 04:39:27 AM »

Hi Joe,

Can you provide a quick list of the more important things you learned along the way?

Best, Ron
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Joe J Prince
Member

Posts: 99

Putting the fun into dysfunction!


WWW
« Reply #2 on: May 20, 2007, 11:10:51 AM »

Hiya Ron

I managed to produce a long and rambling list - here are a few highlights.

  • You have to love your game but more importantly love playing it.
  • You have to make things happen.
  • You will feel like quitting often - keep going!
  • It's important to give yourself adequate time for reflection. It's good to have a break from a project, then you can come back to it in a fresh light.
  • Mechanics, mechanics, mechanics.
  • Games design and publishing are very very different beasts.

I could go on all day to be honest! I hope this quick list is of value to to others.

Cheers
Joe
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