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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Galactic] Doubt?  (Read 1247 times)
Georgios Panagiotidis
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Posts: 83


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« on: May 21, 2007, 01:44:59 AM »

Hi Matt,

I'm gearing up for our Galactic game tonight, but I can't quite figure out how Doubt works. From the example on page 54 it seems that the GM re-rolls his Doubt dice, if he lost them during the conflict. And that they also inflict Trauma (like Trust dice do) on the respective crew-member. Is that right?

Also, is it possible for the Captain to somehow reduce the number of Doubt dice the GM gets from a crewmember? The example seems to vaguely imply as much ("...no more doubt for Bari."), but there's no other reference to it in the text.



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Matt Wilson
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« Reply #1 on: May 21, 2007, 04:31:15 AM »

Hey Georgios,

Thanks for taking a look so far. That text is actually a misprint. It shouldn't say "no more doubt." It should say "one less doubt."

Here's a recap of how players gain and lose trust and doubt and trauma:
  • When the captain wins the crew agenda of a conflict, he or she gains +1 trust for the relevant crewmember.
  • When the captain loses the crew agenda of a conflict, the GM gains +1 doubt for the relevant crewmember.
  • When a trust die comes up as impaired, the crewmember gains +1 trauma, and the trust is reduced by -1.
  • When a doubt die comes up as impaired, the crewmember gains +1 trauma, and the doubt is reduced by -1.
  • When the crew player's d8 comes up impaired, the crewmember gains +1 trauma.

The 5 on that d8 is what does it. The other die, which comes up a 4, does nothing.

Hope that helps. The final version will have a nice table that recaps gain and loss just like I did here.
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