Forum changes: Editing of posts has been turned off until further notice.
Started by Zak Arntson, May 24, 2001, 07:59:00 PM
QuoteOn 2001-05-24 19:59, Zak Arntson wrote:The definitions of Simulationism and ExplorationSimulationism - An open-ended environment with the goal of experiencing one or more aspects of that environment (often tightly defined).Exploration - A subset of Simulationism where the theme is focused on exploring the environment (which can be physical, emotional, etc).
QuoteOn 2001-05-24 20:40, Jared A. Sorensen wrote:I don't think realism is a subset at all. Because the One True System will encompass rules (or a rule) to govern all events that could happen in our world + a variable.
QuoteThinking it over, Simulationist games seems to have a recurring theme of The System.
QuoteI would argue that D20 (NOT D&D, just the D20 System) is a rules-light Simulationist system.
QuoteJust some thoughts, perhaps way off-base. But who knows? - J
QuoteOn 2001-05-24 22:10, Zak Arntson wrote:Simulationist: Focus is on exploring an environment (like SimCity or SimAnt).
QuoteOn 2001-05-24 20:40, Jared A. Sorensen wrote:I don't think realism is a subset at all. Because the One True System will encompass rules (or a rule) to govern all events that could happen in our world + a variable.GURPS is exactly this. The GURPS sourcebooks are simply plug-ins to cover historical or fantastical situations. Other games do this:Champions (Hero system) is +Superheroes, V:tM is +Vampires, BESM is Gurps-lite with rules that deal with events specific to anime, Blue Planet's Synergy is +sci-fi concepts (space exploration & colonization and the technical advances that accompany such things).Thinking it over, Simulationist games seems to have a recurring theme of The System. Does The System have a name? Then there's a good chance that it's a Simulationist game -- The System (Synergy, Sillouhete, GURPS, BRPS, BESM, Storyteller, etc.) is used (with our without optional plug-ins) to adjucate events happening within the setting. Look at the conversions (GURPS: Vampire, GURPS Castle Falkenstein)...by adding the appropriate plugin, you could easily do Synergy: Vampire or BESM: Heavy Gear or BRPS: Castle Falkenstein. There's a wicked cool modular component at work here that doesn't exist in other games (well, not the same way at any rate). I would argue that D20 (NOT D&D, just the D20 System) is a rules-light Simulationist system. D&D inserts not the prototypical setting, but more or less a STYLE of play (Gamist & Narrativist). Note that the d20 System is VERY basic and is open to quite a bit of tinkering and adjustment -- presumably to handle the Simulationist System/Rich Setting that seems to appear again and again.Just some thoughts, perhaps way off-base. But who knows? - J
QuoteThe real problem is that although G/N/S does describe goals, it cannot be based on the "feelings" underlying these goals. It has to be based on behaviors we can observe, or game mechanics that facilitate those behaviors.
QuoteWinning the fight with the monster in this case, even if the player got a real rush from the challenge that the character might die, is not Gamist.