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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 68 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Clockwise or Counterclockwise  (Read 5964 times)
Alan
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« on: June 16, 2007, 09:07:35 AM »

Hi Joshua,

I'm going to present Shock at Go Play NW next weekend. I've studied the rules and the recommendations for effective play on the Forge, but I'm confused about something you said about rotation of play.

In [Shock:] 0.2.3 at Dreamation: Trash in the hopper, you wrote:

"We then made the same mistake I've made before: we went clockwise in turns. Let this be a lesson to you, if you want to play Shock; go counter-clockwise. It screws up the pacing otherwise."

In Re:
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- Alan

A Writer's Blog: http://www.alanbarclay.com
Joshua A.C. Newman
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the glyphpress


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« Reply #1 on: June 16, 2007, 09:44:10 AM »

Clockwise seems to stick in players' heads better. The important thing is that you play Antag, then Protag. So the person to your left plays your Antag. Dig?
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the glyphpress's games are Shock: Social Science Fiction and Under the Bed.

I design books like Dogs in the Vineyard and The Mountain Witch.
Alan
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Posts: 1012


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« Reply #2 on: June 16, 2007, 09:51:38 AM »

Yeah, Antagonist then Protagonist was the order my thought experiments lead me to believe would work best. It allows the player time to process his last go as protagonist and start focusing on playing antagonist. Then switching to the protagonist would generate a sense of freshness -- a downshift in perspective.

Thanks.

- Alan
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- Alan

A Writer's Blog: http://www.alanbarclay.com
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