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(November 03, 2007, 04:35:43 AM)
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[June Retreat 2007 – PTA] Redemption - Coolness, with weirdness in the mix
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Topic: [June Retreat 2007 – PTA] Redemption - Coolness, with weirdness in the mix (Read 2368 times)
JMendes
Member
Posts: 379
[June Retreat 2007 – PTA] Redemption - Coolness, with weirdness in the mix
«
on:
June 23, 2007, 12:51:15 PM »
url=http://lisbongamer.mc-two.com/index.php/2007/06/18/back-from-gaming/]here[/url].)
The Show.
Episode Plot Summary<
Session Structure<
every day
, and even though we actually
wanted
to play every day, that being the point of the retreat and all, the fact that we
had to<
Czege<
when I had to bring out my own issue<
Weirdness At The Table<
if<
see
The Show<
Just Blue
.
Episode Plot Summary<
Session Structure<
every day
, and even though we actually
wanted
to play every day, that being the point of the retreat and all, the fact that we
had to<
Czege<
when I had to bring out my own issue<
Weirdness At The Table<
if<
see
Logged
url=http://lisbongamer.mc-two.com/]Lisbon Gamer[/url
Lisbon Gamer
REkz
Member
Posts: 22
Re: [June Retreat 2007 – PTA] Redemption - Coolness, with weirdness in the mix
«
Reply #1 on:
November 29, 2007, 03:29:18 AM »
PTA can be an intense game, that's for sure!
In a more typical RPG, a combat can last at least an hour. In PTA, it's done in a scene and fast! But a story arc can go really far in one session!
I was wondering why you didn't scale back your season to 5 games? That'd have made a lot more sense!
Quote
For me as a player, however, PTA was a bit flat.
I have only Produced, but I don't think I'd find it flat. It's more that you have to remember your character is a TV show character, and as such your main issue is really your ONLY ISSUE, your MAIN DRIVING ISSUE. Instead of feeling weird addressing it, your every action in the game should have a relation to it. I'm not sure if this is flat per se, but more ... it can be dull if your issue is dull.
What did your group do when a player died? I was wondering how you'd go past that?
REkz
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