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The Olde Realm
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Topic: The Olde Realm (Read 1774 times)
Eldrad
Member
Posts: 76
The Olde Realm
«
on:
July 01, 2007, 09:28:04 AM »
Session before last
Damien Ehrlich the Sage of the Purple Cloth and Kora the Barbarian were looking for a simple place to eat..
The city of Westfort was in a tussle again as city guards in great alert, church guards running around, and a group of Supernal Wizards all walking in a row towards the Church. Looked like another fight in this great city of over a million people. People were panicking and rumors were flying.
The streets were starting to thin out as people began to hide away in their stone, wood, and steel homes.
The Alchemist Theo saw Damon Ehrlich in the eatery and went to let him know that he really found his comments on Alchemy very interesting. They talked for hours. Then with Kora getting bored they decided the streets were quite enough to leave.
Just outside an assassin waited to slay Kora sent by her uncle who was quickly moving up in the political scene in the city and did not want his murderous Past known.
A massive attack went out towards Kora but she and Damon quickly dispatched the Assassin. Theo a mere alchemists stood in horror.
Stupidly the Street Guide that hired the assassin was hiding in the shadow and tried to run away after loosing his nerve.
Kora caught and beat the man until he talked. Kora knew what manor her uncle was renting.
She with Damon and Theo in tow went there and killed all her Uncle's men and her Uncle.
Damon then went to the king and explained that the city was under attack from many sides.
The Supernal want to open the Gates held by the church for a final war.
Old nobility hate the new Imperial King as they has lost much.
The New King son of the Imperial blood himself is trying to make this city more law abiding. Between the great cities there is only death.
There are many sides to this world of the Olde Realm.
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Calithena
Acts of Evil Playtesters
Member
Posts: 336
aka Sean
Re: The Olde Realm
«
Reply #1 on:
July 02, 2007, 04:57:59 PM »
What parts of this were the most fun for you? Why?
What parts of this were least fun? Why?
What parts did the game you were playing support? How?
What parts did the game you were playing hinder or get in the way of? How?
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Ron Edwards
Global Moderator
Member
Posts: 16490
Re: The Olde Realm
«
Reply #2 on:
July 03, 2007, 11:30:53 AM »
Hello,
Sean has asked some great questions for you. I'd also like to know what game system you were using, and how many people were playing.
Best, Ron
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Eldrad
Member
Posts: 76
Re: The Olde Realm
«
Reply #3 on:
July 07, 2007, 04:04:42 PM »
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Eldrad
Member
Posts: 76
Re: The Olde Realm
«
Reply #4 on:
July 07, 2007, 04:13:35 PM »
A few Characters ready to play from the Occupation Documents.
You can see that the possibilities are endless. These are just suggestions for the skills the Player can create whatever he wants.
Are these samples of the rules clear and concise? Critiques please!
Hunter-
A hunter is one who makes his/her living by hunting wild game. One who does this illegally is called a poacher and is the bane of every gamekeeper.
Skills: Accuracy Specialties- (Long Bow or Rifle), Wilderness Specialties- (Tracking, Trapping)
Starting Equipment: Long Bow w/ 20 Arrows or Small Rifle w/ 10 Shots, and Dagger
Beggar-
The Beggar is the eyes and ears of the street and the poorest and most wretched. Many Beggars are disfigured and/or handicapped. All are dirty and stink.
Skills: Entertain, Perception, and Social
Starting Equipment: Rags, Bowl, Rotgut, and Fleas and Mites
City Poor-
These are the very poor and uneducated low class people. Their life is a horrible one as they are victims all. Thieves or the town guard quickly steals any money gained. Still in their squalor they still can be quite happy and gleeful.
Skills as Background
Starting Equipment: Old dirty mismatched clothing, Stick or club, 10% dagger, 5% melee weapon of choice.
Peddler-
You are a seller of things merchant too poor to buy a cart or shop. Usually trying to make a deal with some one. You are usually the target of thieves and corrupt guards.
Skills: Entertain, Perception, Smith, Social, Streets
Starting Equipment: Backpack 1-10 Pots and Pans 1-10 Soap Cakes, 1-10 Cigars 1-100ft, of Rope 1-10 tools (used) if you can think of other weird stuff to sell replace it on his list.
Street Guide-
These are the sorts who show newcomers a good time around town. This is of course as long as the suckers are paying. Some work with Thieves Guilds and sell their patens out for a cut of their cash.
Skills: Action, Brawling, Entertain, Melee, Perception, Social, Stealth, Streets,
Starting Equipment: Melee Weapon of choice, Leather Jack, Flashy Hat, and Jacket
Burglar-
A specialized thief that breaks into houses and temples who not very good at fighting, but very good at stealth and locksmithing.
Skills: Action, Perception, and Smith Specialty (Locksmith)
Starting Equipment: Dark Cloak, Hip Sack, Cheap Lock Picks, and Hood Mask.
Fortune Teller-
You sometimes see the future. Most of the time you just tell them what they want to hear. Some times your really scare yourself with your accuracy.
Lately something is going terribly wrong you seem to feel the Bane moving into the city....
Skills: Academic Specialties (Fortune Telling) (Occult Lore), Healer Specialty (Folk Medicine), Perception, Will, and Spirit
Pick Pocket -
Your quick with your hands and can pick a pocket with out notice. You lurk the streets looking for the fool who carries all his money carelessly.
Skills: Action, Perception, Stealth, and Specialty (Pick Pocket)
Bounty Hunter -
You are a hunter of wanted men. Most are weak street trash. Some are true challenges. You find your prey from the courthouse wanted posters.
Skills: Stealth, Streets, and Wilderness
Starting Equipment: Chain Shirt, Wood Buckler, 1-10 Shackles with Locks, Cloak (full of pockets)
Footman, Medium -
You are the slightly more experienced and more expensive fighting troops. You are the norm on a battlefield.
Starting Equipment: Chain Mail Shirt, Chain Mail Pants, Basket Helm, and Medium Metal Shield
Horseman, Medium -
You are the standard cavalry.
Skills: Animals Specialty (Ride)
Starting Equipment: Long Spear, Chain Mail Shirt, Chain Mail Pants, Basket Helm, Medium Metal Shield , Warhorse, Saddle, Saddle Bags
Swordsman - You are a professional duelist. You pick fights for gold. Your combats are rarely fatal as you stop at first blood. There are breeds of Swordsmen called Bloodswords who do kill all they fight after surrender. They are considered honor less dogs in the swordsmen's eyes.
Skills: Melee Specialty (Sword)
Starting Equipment: Fancy Outfit, Expensive Sword, Long Cloak
Warrior/Barbarian -
You are a primitive fighter from the great wildernesses in the Old Realm. You truly are half naked and barbaric looking with your primitive furs, bones, and leather work. Despite their primitive appearance many barbaric people are skilled smiths. Many barbarians tend to get into trouble in civilized areas and end up having to kill lots of people. The one who keep their cool tend to live longer and become adventurers.
Skills: Animals, Smith, Stealth, and Wilderness
Starting Equipment: Fur Cloak, Fur Outfit (only covering the bare minimum), Large Melee Weapon, Short Bow, 1-10 Arrows, Backpack, Tinder Box,
Logged
Eldrad
Member
Posts: 76
Re: The Olde Realm
«
Reply #5 on:
August 02, 2007, 11:02:24 AM »
As you can see the system allows one to make very detailed characters in under 10 minutes.
I hate the game systems that take a long time to make a character.
I have seen many games killed this way before they start.
The % system works very well and is simple and quick.
There also is a very simple and quick improvised magic system based on the eight elements I will discuss later.
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Eldrad
Member
Posts: 76
Re: The Olde Realm
«
Reply #6 on:
August 02, 2007, 11:04:45 AM »
Can anyone try making a few characters from the rules above?
Give yourself reasonable equipment and post it.
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