The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 10:33:30 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
CRN Games
(Moderator:
Clinton R. Nixon
)
Nuts and Bolts Rules Question
Pages: [
1
]
« previous
next »
Author
Topic: Nuts and Bolts Rules Question (Read 3108 times)
Mark Causey
Member
Posts: 99
Nuts and Bolts Rules Question
«
on:
July 11, 2007, 10:15:07 AM »
I have just a general question that I hope has a simple answer.
Can anyone help me speculate on what would happen if Harm was always 1? This hypothetical would also override Secrets that delivered extra Harm.
The first thing that comes to mind is that the power of an excellent strike would equal that of a barely better than yours strike. Also, it'd give a back and forth style of BDtP.
The reason I ask was I was trying to consider a new subsystem that would use the extra Harm for something else.
Logged
--Mark Causey
Runic Empyrean
Twobirds
Member
Posts: 55
Re: Nuts and Bolts Rules Question
«
Reply #1 on:
July 11, 2007, 03:36:49 PM »
I'm not sure I get it. You'd basically have 7 hit points, with wound penalties for low HP. What would you use the extra success levels for?
Logged
Mark Causey
Member
Posts: 99
Re: Nuts and Bolts Rules Question
«
Reply #2 on:
July 11, 2007, 03:39:46 PM »
Currently, the general idea would be to lend bonus dice out and be able to attack Secrets and Keys. It's just an idea, though. Before I went any further, I wanted to try to figure out what the ramifications would be.
Logged
--Mark Causey
Runic Empyrean
oliof
Member
Posts: 449
Harald Wagener - Zurich, Switzerland
Re: Nuts and Bolts Rules Question
«
Reply #3 on:
July 11, 2007, 10:26:16 PM »
Logged
Harald Wagener
The Shadow of Yesterday - in german<
Solar System - in german
Mark Causey
Member
Posts: 99
Re: Nuts and Bolts Rules Question
«
Reply #4 on:
July 12, 2007, 04:57:13 AM »
Well, you don't have to get to 6 Harm +1 to end BDtP. That just guarantees that BDtP is over. Either side can give at any time.
Otherwise, thanks. This does help me see what ramifications there are. I'll continue to work offline. If I come up with something more lucid, I'll post about it.
Logged
--Mark Causey
Runic Empyrean
oliof
Member
Posts: 449
Harald Wagener - Zurich, Switzerland
Re: Nuts and Bolts Rules Question
«
Reply #5 on:
July 12, 2007, 07:31:22 AM »
yeah, I meant guaranteed final result. Sorry for being unclear.
Logged
Harald Wagener
The Shadow of Yesterday - in german<
Solar System - in german
Andrew Cooper
Member
Posts: 724
Re: Nuts and Bolts Rules Question
«
Reply #6 on:
July 12, 2007, 09:38:59 AM »
Well, one ramification would be that Harm wouldn't "shake down" at the end of BDTP, since Harm would always go from lowest to highest. This would act as a disincentive to giving.
Logged
Andrew Cooper
The Shadow of Cerilia
Burning Realms
Mark Causey
Member
Posts: 99
Re: Nuts and Bolts Rules Question
«
Reply #7 on:
July 12, 2007, 09:42:12 AM »
Right, shake down! That's what this majorly affects. You'd have a very hard time setting it up to even shake down once.
Logged
--Mark Causey
Runic Empyrean
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum