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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Nuts and Bolts Rules Question  (Read 3108 times)
Mark Causey
Member

Posts: 99


« on: July 11, 2007, 10:15:07 AM »

I have just a general question that I hope has a simple answer.

Can anyone help me speculate on what would happen if Harm was always 1? This hypothetical would also override Secrets that delivered extra Harm.

The first thing that comes to mind is that the power of an excellent strike would equal that of a barely better than yours strike. Also, it'd give a back and forth style of BDtP.

The reason I ask was I was trying to consider a new subsystem that would use the extra Harm for something else.
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--Mark Causey
Runic Empyrean
Twobirds
Member

Posts: 55


« Reply #1 on: July 11, 2007, 03:36:49 PM »

I'm not sure I get it.  You'd basically have 7 hit points, with wound penalties for low HP.  What would you use the extra success levels for?
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Mark Causey
Member

Posts: 99


« Reply #2 on: July 11, 2007, 03:39:46 PM »

Currently, the general idea would be to lend bonus dice out and be able to attack Secrets and Keys. It's just an idea, though. Before I went any further, I wanted to try to figure out what the ramifications would be.
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--Mark Causey
Runic Empyrean
oliof
Member

Posts: 449

Harald Wagener - Zurich, Switzerland


WWW
« Reply #3 on: July 11, 2007, 10:26:16 PM »

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Mark Causey
Member

Posts: 99


« Reply #4 on: July 12, 2007, 04:57:13 AM »

Well, you don't have to get to 6 Harm +1 to end BDtP. That just guarantees that BDtP is over. Either side can give at any time.

Otherwise, thanks. This does help me see what ramifications there are. I'll continue to work offline. If I come up with something more lucid, I'll post about it.
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--Mark Causey
Runic Empyrean
oliof
Member

Posts: 449

Harald Wagener - Zurich, Switzerland


WWW
« Reply #5 on: July 12, 2007, 07:31:22 AM »

yeah, I meant guaranteed final result. Sorry for being unclear.
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Andrew Cooper
Member

Posts: 724


WWW
« Reply #6 on: July 12, 2007, 09:38:59 AM »

Well, one ramification would be that Harm wouldn't "shake down" at the end of BDTP, since Harm would always go from lowest to highest.  This would act as a disincentive to giving.
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Mark Causey
Member

Posts: 99


« Reply #7 on: July 12, 2007, 09:42:12 AM »

Right, shake down! That's what this majorly affects. You'd have a very hard time setting it up to even shake down once.
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--Mark Causey
Runic Empyrean
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