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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [TSOY] The Shadows of Sharn: TSOY in Eberron  (Read 622 times)
okaynowa
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Posts: 3


« on: July 23, 2007, 07:18:05 AM »

Set Up<The Shadows of Yesterday<Sim:<Parr:<Lyn:<Dare:<The Game<actual<Wrap Up
Over all, everybody had a fun time. The character creation and rules explanation took about an hour, followed by about 3 hours of play. We had a chance to discuss what we liked about the evening and it was observed that:
    <<<

There were a few other things that struck us as odd:
  • There were far fewer dice rolls. Subduing the thug only took three checks (pursuit, block, and tackle), and nobody took any actual Harm all evening. There was a great deal of agreeing a player's action succeeded because we thought it was cool and/or expedient.
  • <
  • After all the discussion of how to refresh pools, no one actually ran out of points during our (brief) session. We probably could have spent more.
  • Everybody hit their original key at least once, and two players picked up new keys (of fraternity and impostor) during the game. But no one seemed to go out of their way to pursue keys. Perhaps they were waiting more for my lead?

As I said, had I thought of it, the big card game probably should have been a Bring Down the Pain. Still, the players thought the TSOY rules were perfect for a session set in an urban environment like Sharn, though they expressed doubt that it would be appropriate for the dungeons. There was even a token motion to use D&D for combat, and "these new rules for everything else." Quickly voted down, of course, but it was a high compliment to suggest it in our group. Given the fun we had with these characters, I'm hoping we get a chance to pull them out again some time down the road.[/list]
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