The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
April 23, 2018, 06:33:34 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
167
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Actual Play
[Sorcerer] In Utero - GO!
Pages: [
1
]
« previous
next »
Author
Topic: [Sorcerer] In Utero - GO! (Read 1755 times)
5niper9
Member
Posts: 65
My name is René.
[Sorcerer] In Utero - GO!
«
on:
August 18, 2007, 08:38:13 AM »
We played "In Utero".
We, in this context, refers to our "Indie game group" (look for other actual play texts by "5niper9" for more infos) plus another player who had played rpgs for one and a half years now and had merely a brush with indie games (one game of Dogs plus a session of Capes with three people who had never roleplayed before.)
It was a nice game that lasted around 3 hours. Almost everything went smoothly except for me forgetting completely about the snapshot rules.
When I mix up some of the presented character names, it is because Edwin decided to Gm for us in the very near future and I borrowed him my books. (Yay, play-time for me!)
Preparation:<
Who played whom?<
How it turned out:<
Where occured problems?<
Things I noticed:
The system is hard on the players.
In every session we played they had lots of problems to make the rituals work. This is nice because to make it more likely to work they would have to invest more time or other important things into it and the whole process would evolve to a completely player driven bunch of scenes.
<
Logged
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: [Sorcerer] In Utero - GO!
«
Reply #1 on:
August 19, 2007, 03:52:40 AM »
Logged
5niper9
Member
Posts: 65
My name is René.
Re: [Sorcerer] In Utero - GO!
«
Reply #2 on:
August 21, 2007, 05:36:04 AM »
Hi Ron,
sorry for the delay. We searched for (and found) a flat in Goettingen.
Quote from: Ron Edwards on August 19, 2007, 03:52:40 AM
This looks great. The two structural mistakes (Humanity checks for rituals, snapshot) are completely normal when most of the people involved are new to the game. The snapshot one is comparatively trivial and at least you didn't forget all the Humanity checks.
You will find yourself correcting them without any stress over time
.
I think so. I just wanted to mention it.
Quote from: Ron Edwards on August 19, 2007, 03:52:40 AM
Did anyone feel sorry for any of the demons?
Not the least.
David decided that Robert aimed for a stable relationship with Steph, which changes as the demons were banished.
Edwin played "Lucien" like wanted to remain in a stable relationship with "Jen", but more in the abusive she-has-power-and-I-don't way.
And Anna played Jennifer ignorant of the fact that it was a demon inside her.
Quote from: Ron Edwards on August 19, 2007, 03:52:40 AM
How did you like playing the demons? Did you play them as total monsters?
Especcially "Jen" was no fun for me. In the beginning when Steph was there I had to play the demon baby, "Jen" and Steph. Even more so when Stephanie and "Jen" were on oppossed sides of a discussion. It looks stupid and it is quite exhausting to talk with your self int his way. Also it was a very strange way (compared to other rsp experiences) to have the player of Lucien ask for movement or single sentences of the demon. So I decided quickly that he should just talk and describe what his demon would do.
I think the demons were seen as antagonists because of the failure of the ritual 10 years ago. "This went
wrong
, so everything related to that must be wrong.", but I can only speculate.
Quote from: Ron Edwards on August 19, 2007, 03:52:40 AM
I suppose I really should call the printer and schedule a re-printing of Sex & Sorcery.
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum