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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Roach] First game!  (Read 822 times)
JC
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« on: August 19, 2007, 11:44:04 AM »

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Graham W
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« Reply #1 on: August 19, 2007, 04:17:05 PM »

Good God, you have dirty minds. You got to the nasty stuff really quickly. It's great you enjoyed it. I love the Roach.

When you say "Everyone hated everyone else", did you have any positive relationships between characters? The rules suggest you have a positive relationship with the character on your left and a negative one with the character on your right (might be the other way round). I really like this: it means the guy you hate likes you and vice versa. Did you do anything like that?

What cards came up? Any interesting uses of them?

What was the atmosphere round the table like? Would you play again?

Graham
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JC
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« Reply #2 on: August 19, 2007, 11:02:53 PM »

Good God, you have dirty minds. You got to the nasty stuff really quickly.

I read a discussion about that being a problem somewhere, but it just came out naturally that way

there was a sense of progression though, both in the narrative, and in the fact that we went from nasty to really really nasty


When you say "Everyone hated everyone else", did you have any positive relationships between characters? The rules suggest you have a positive relationship with the character on your left and a negative one with the character on your right (might be the other way round). I really like this: it means the guy you hate likes you and vice versa. Did you do anything like that?

oh!

we understood that the relationship had to work the same both ways

as in: I like you, you like me

we felt that would have made for an awkward game, with there being just three of us


What cards came up? Any interesting uses of them?

I don't remember the specific cards, apart from there being three Roach cards (one each), and the fact that I drew "he's your ally" after targeting my worst enemy with my Roach powers Smiley

the cards were good for inspiring scenes though


What was the atmosphere round the table like?

everyone think hard to come up with a good idea

then some friendly back and forth to determine the scene

then general hilarity as the scene unfolds, punctuated by some "that's so low, how dare you?!" and "wow, that's pretty clever"

also, the occasion tongue in cheek "ah, but he's leading, I've got to bring him down!"

and plenty of whistling the "Internationale", you know, for the Brotherhood of the Red Sun Wink


Would you play again?

yes, with different people

or with the same people, but using a different setting, like Overlord
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Jason Morningstar
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« Reply #3 on: August 21, 2007, 04:04:56 AM »

You really went gonzo fast!  Most people hem and haw a bit with more subtle conflicts before going for the jugular.  Nothing wrong with cutting to the chase though, and it sounds like you guys had a good time. 

I know the game functions with three, but the sweet spot is around five - you see some interesting emergent properties when you get to five players.

Graham's right; you're supposed to love the guy who hates you as the game starts.  Those relationships can deteriorate pretty quickly, though, and that's fine. 

I think if you played Overlord with these guys, the world would end up a charred cinder.  Not the game world, our world.
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JC
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« Reply #4 on: August 21, 2007, 04:39:53 AM »

You really went gonzo fast!  Most people hem and haw a bit with more subtle conflicts before going for the jugular.  Nothing wrong with cutting to the chase though, and it sounds like you guys had a good time.

perhaps the way I presented the game explains the dazzling descent into debauchery

I\\\'d mentioned before to these players that this was probably a game best played amongst friends, because part of the fun (from what I\\\'d read in other AP threads) was submitting the other characters to the most degrading (or at the very least, reputation-devastating) ordeals

and yeah, we had a very good time


I know the game functions with three, but the sweet spot is around five - you see some interesting emergent properties when you get to five players.

could you be persuaded to elaborate on those properties?


Graham\\\'s right; you\\\'re supposed to love the guy who hates you as the game starts.  Those relationships can deteriorate pretty quickly, though, and that\\\'s fine.

ah, I see

that\\\'s not how I\\\'d understood the book at all


I think if you played Overlord with these guys, the world would end up a charred cinder. Not the game world, our world.

well, there\\\'s only one way to find out Smiley
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Jason Morningstar
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« Reply #5 on: August 21, 2007, 05:13:06 AM »

Sure, JC. 

What I've observed is that with five people you get several positive reinforcement loops going.  First, the narrative pressure of introducing Pembertonians gets diluted just enough - you still have to pay attention to their introduction, but it isn't a burden and you can skip them in your scene if you like.  That obligation is spread around just enough but not too much.  Second, you have room for 2 on 3 conflicts, 2 on 2 on 1 conflicts, and other permutations of factional behavior.  Third, you have enough elements being introduced that the game stays focused but detail-rich and full of surprises.  Larger games tend to introduce a bit of social self-regulation, keeping scenes the same size and length with less overall player involvement.  That's been my experience, although I won't hesitate to throw down with anywhere from 3-8 players. 

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