Forum changes: Editing of posts has been turned off until further notice.
Started by Hans, August 23, 2007, 02:52:21 PM
Quote from: Jason Morningstar on August 22, 2007, 07:55:08 AM3. Regularly scheduled games are a pain in the ass and possibly not worth the trouble. The only up-side was that it brought maybe ten people to play our games that wouldn't have known about them otherwise. Balance that with logistical and administrative headaches, shitty time slots, poor management, and other irritating problems.
Quote from: Jason Morningstar on August 24, 2007, 06:52:27 PMHans, related to my scare quote, what was your experience as a volunteer GM with the venue, the staff, the organization?
Quote from: Steve Segedy on August 24, 2007, 11:23:00 PMThanks again for running the game. I'm curious how you ended up structuring the session- for example, which chapters did the players go through? Did you go through the full character generation prologue, or did you abbreviate that part? Did you or the players have to do any special record-keeping to track the results of each scene (personal scene wins and losses, mission successes) for the final grid movement?