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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 109 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Actual Play Reports  (Read 24574 times)
Parthenia
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« on: August 24, 2007, 12:16:58 PM »

This is actually a demo report, but thank you Clyde for posting it. Bittersweet.
http://www.indie-rpgs.com/forum/index.php?topic=24603.0
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Hans Otterson
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« Reply #1 on: June 07, 2009, 10:20:48 PM »

I'm going to be running a game of SAJ at Go Play NW later this month, and in all the AP I've found I haven't been able to answer this question (I'm downloading the Bear's Grove AP as I type, so that may answer it):

In a one-shot, is it recommended to reduce to number of goals the players create in an effort to get to play (everything-as-play notwithstanding)? I ask this because I believe the slot of time I have to run it in is 2 1/2 hours long, with 4 players, and it seems to me that having each player coming up with 9 things minimum (3 Goals-Motives-Tasks) in addition to Attributes and Relations will take a significant bite out of our time.
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Parthenia
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« Reply #2 on: June 08, 2009, 08:38:27 AM »

With a one session, 1-2 goals and a reduced number of motives and tasks works well. One goal can be large and over-reaching (like escape, rebellion, etc) and one goal can be smaller (like get new shoes, tell someone I'm sweet on her.)

Let me know how it goes!

Julia
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Hans Otterson
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« Reply #3 on: June 08, 2009, 11:05:39 PM »

Thanks for the suggestion. I know it's old news, but the lecture you gave that Sam recorded was simply awesome, by the way.
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