Forum changes: Editing of posts has been turned off until further notice.
Started by Zebigone, September 18, 2007, 05:44:50 AM
Quote from: Zebigone on September 18, 2007, 05:44:50 AMIt was pretty much like loosing once "narrativistic virginity", a first time with mostly problems, without knowing what can be done and to what extent.So, we had an infestion in the campus, which, after some investigations, seemed to come from janitor's closet in which, furthermore, the light would go on and off all the time. Then, one character said she peeps through the keyhole... and I didn't know how to handle it. Should I let her narrate what she sees, or should I ask for some skill roll. But then, which skill?This illustrates pretty well how much uncomfortable I was regarding inputs, from the players and from me. When should I call for a roll, and when can I, the GM, add elements? Since I was a bit shy with the pacing and the stress rolls, the game was too flat, I'm afraid.Olivier
Quote from: Jared A. Sorensen on September 20, 2007, 11:32:51 PMHere's the deal with InSpectres:If a player does something and you... ...know/think they want a particular outcome, give it to them OR make them roll for it. ...suspect they want a particular outcome but you're not sure what that outcome is, make them roll for it. ...want to flat-out say what happens, then just say it. But if you want the player to have a say, make the player roll for it every time.