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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Game Ideas  (Read 1988 times)
Vulpinoid
Member

Posts: 803

Kitsune Trickster


WWW
« Reply #15 on: August 28, 2007, 05:56:53 PM »

I'm actually liking this idea of the wrestling game.

My wife used to be a huge wrestling fan, and while she only watches it occasionally now, we've still got a few friends who are heavily into it.

You could easily run a game with a fame scale, running from low level "Only known by a few hard-core fans" through to high level "Stars in advertisements for car companies and has their own breakfast cereal!".

Then apply a conflicted scale as well. On one side of the conflicted scale you have "Bad-Ass" (or something similar), in the middle you have the wrestlers who sometimes play the villain and sometimes the hero, and at the other end of the scale you have "All-American Hero" (or something similar). If you sit on the "Bad-Ass" side of the scale you get a bonus to combat techniques that involve fighting dirty and you might gain a bonus from the booing crowd. If you sit on the "All-American Hero" side of the scale, you'd gain a bonus for more traditional combat moves and for the cheers of the crowd. This could work a bit like the spectator bonuses in Bloodbowl.

If you're running the game like the WWE, you also gain the benefits of complicated storylines involving grudges between certain wrestlers, tag team effects, etc. If you sucessfully go through the storyline, you might gain a new enemy in the wrestling circuit but your fame might increase, or you might make a new ally if you offer someone mercy in the ring during a match that is set up by a tyrant in the wrestling management.

There is plenty of potential for behind the scenes action in this type of game, but to fit the genre I guess every storyline should end up with a showdown between two or more wrestlers.



As for using "Poser", there's plenty of great wrestling props on some of the free download sites, I've even found a couple of boxing rings and cage-match style cages.

Are you planning to just use the program to depict the wrestlers performing moves and interacting with their environment? Or are you looking for something more interactive with the character design? Are you looking for a program that will allow the construction of characters in relation to a group of attributes and other character features?

If you're just wanting to use the program to illustrate your game then Poser could be a suitable choice. If you're wanting something more complex and interactive, I'd look elsewhere.

But that's a discussion for another part of the forum.

V
 

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A.K.A. Michael Wenman
Vulpinoid Studios The Eighth Sea now available for as a pdf for $1.
Thisdude
Member

Posts: 21


« Reply #16 on: August 28, 2007, 10:21:33 PM »

yeah and with this game unlike the wwe games i would the user to have full control of the wrestler. Like when walking down the ramp to the ring and all. example as your walking down the ramp you hit X and you flip off the crowd (bad guy) or give high fives (good guy). And i would also like to bale to take the action out of the ring and into the stands or backstage out to the parking lot.
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Callan S.
Member

Posts: 3588


WWW
« Reply #17 on: August 29, 2007, 05:39:09 PM »

Hi again, Shaun,

Do you want this game to catch you by surprise at all? I don't mean being hit with a cup of soda every so often - really surprise you. A result you just didn't see coming? Or do you want it to turn out exactly as you envision it?

Please don't read any negative qualities into either of those - this isn't a trick question, both are valid. But both are very different and not nessersarily compatable. So it's time to find out what choice you've made.
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Philosopher Gamer
<meaning></meaning>
Thisdude
Member

Posts: 21


« Reply #18 on: August 29, 2007, 07:36:01 PM »

I don't think it is a simple yes I want it my way or no I don't. I mean obviously I have my vision, and thats what I think will work best bceause it is my vision. But on the other hand I am always open to inovative ideas. I mean thats the reason I am making the game to begin with. The thing is I can come up with a basic idea and if someone gives me another idea to add to it I can take the ball and run with it. So I do like my ideas but at the same time I am open to change. Simply put if someone has a better idea to myself I can accept that and run with it.
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Ron Edwards
Global Moderator
Member
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Posts: 16490


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« Reply #19 on: August 30, 2007, 08:36:51 AM »

Hey guys. This is a moderator post.

First, I've removed the thread about Thisdude's book. This site is not about promoting your stuff in that way; effectively, you've spammed your own thread. You can put a link to the book in your signature if you like; signatures should be in normal lettering and not include pictures.

Second, the Forge is about developing role-playing games of a particular sort. Computer games of the kind being discussed here are not the topic, especially not at this very raw level of design.

So, this thread must end. No one is to post further to it.

Thisdude, you're welcome to keep posting here, if you're interested in the topic of the site.

Best, Ron
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Thisdude
Member

Posts: 21


« Reply #20 on: August 30, 2007, 01:58:24 PM »

Okay Ron I have a few comments.
1. I wasn't spamming, My book will not be released for a month or 2. I was simply telling everyone that I was being published because I was excited but if you find it to be spam fine remove the link it's no big deal anyway.
2. I thought this forum was for first thoughts? Talking about game ideas. I have seen a million other posts that are just like mine. But mine is a problem?
3. Why does it matter what we talk about? Is it hurting you or the forums in any way shape or form? I mean if people do not want to read it they don't have to. I just don't see the problem with a couple of adults talking about a common intrest that is on a forum exactly for that purpose.

Explain to me what is wrong with this thread? I don't understand. I am not disrespecting you in any way I am just trying to understan your problem with my thread about games. That I posted on a forum about games. and you are absolutly right I didn't know this wasn't for video games but have been thinking about making it into a board game since i have arived here.
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Ron Edwards
Global Moderator
Member
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Posts: 16490


WWW
« Reply #21 on: August 30, 2007, 02:25:47 PM »

You are not developing a role-playing game. Your posts are off-topic for the site. It took a little while for me to be sure, but now I am.

You've also violated moderation by posting to a closed thread. That's why it's locked now. The Forge isn't like the internet at large; there is only one person who says what is and isn't spam, and what is or isn't on-topic, which is me.

Moderation at the Forge can be questioned - anyone can send me a private message, or anyone can ask in the Site Discussion forum. But you can't defy moderation like that.

Best, Ron
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