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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Land of 1000 Kings] My children visit the Land of 1000 Kings  (Read 1095 times)
GreatWolf
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Posts: 1155

designer of Dirty Secrets


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« on: September 05, 2007, 09:52:17 AM »

i]Lord of the Rings, Heroscape, El Grande, and Blue Moon City with my children, and as they grow older, I introduce them to other games of mine.  But roleplaying has been a trickier beast.  Several years ago, I tried playing The Pool<Dirty Secrets<Dirty Secrets<The Maltese Falcon<The Maltese Falcon, and I sigh in relief.  Another bullet dodged.  Still, though, I know that she wants to be involved with what Daddy is doing, and I want to honor that desire.  When we start working on August Moon<Land of 1000 Kings<Players<Sharing Memories

In Land of 1000 Kings<here<Best Friends<and vocabulary.  We all win!


Opening the Door<A Return Visit<something<
chutzpah<Post-game reactions<Playtest feedback<this thing is against the Law of the Realm, so it will be harder.  Doing thisHeroscape, El Grande, and Blue Moon City with my children, and as they grow older, I introduce them to other games of mine.  But roleplaying has been a trickier beast.  Several years ago, I tried playing The Pool<Dirty Secrets<Dirty Secrets<The Maltese Falcon<The Maltese Falcon, and I sigh in relief.  Another bullet dodged.  Still, though, I know that she wants to be involved with what Daddy is doing, and I want to honor that desire.  When we start working on August Moon<Land of 1000 Kings<Players<Sharing Memories

In Land of 1000 Kings<here<Best Friends<and vocabulary.  We all win!


Opening the Door<A Return Visit<something<
chutzpah<Post-game reactions<Playtest feedback<this thing is against the Law of the Realm, so it will be harder.  Doing this
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Seth Ben-Ezra
Dark Omen Games
producing Legends of Alyria, Dirty Secrets, A Flower for Mara
coming soon: Showdown
Ben Lehman
Member

Posts: 2094

Blissed


WWW
« Reply #1 on: September 05, 2007, 11:08:49 AM »

Hi Seth! Thanks for testing this.

Mechanical notes:

"Memory of the World" is the ghost of an old draft. Replace that with "Memory on a person of consequence."

1) The veil of the world is large! I usually only use 6-8 dice when:

a) The character is doing something scary dangerous, but there's no other character opposing them (like, say, jumping off the moon.) That needs at least 6 dice, I'm sorry.

b) The character that they are facing down is serious bad news (like King Drug.)
Usually I stay in the 2-4 range.

3) I waver on "condition, location, reception." Ultimately, I stole them from Vincent. They belong in a different game. But for right now they work pretty well. I like that you can't ever dictate someone's internal state for more than a bit.

4) There is no condition which negates the possibility of wounds, just restricts them. So, for instance, the condition "I'm fine" coming out of a fight could lead to the wound "reputation as a good fighter" so then people are scared of the character. Additionally, leftover currency can be used to eliminate your own wounds, or attack the opponent's memories (I think? Is that rule still in there?), or say what happens to the inconsequential people in the scene.

5) Be very careful with the "where do you end up" rules. Note how there are specific restrictions in how and why the doorkeeper can screw with your destination.

6) The between sessions rules are due to change drastically...

yrs--
--Ben
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GreatWolf
Member

Posts: 1155

designer of Dirty Secrets


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« Reply #2 on: September 05, 2007, 11:23:44 AM »

I'm sure that I'll have other questions, but I have a quick one right now.

Does that "not all together, not all separate" restriction still apply?  I know that we played that way at GenCon, but I don't recall seeing it in the rules.
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Seth Ben-Ezra
Dark Omen Games
producing Legends of Alyria, Dirty Secrets, A Flower for Mara
coming soon: Showdown
Ben Lehman
Member

Posts: 2094

Blissed


WWW
« Reply #3 on: September 05, 2007, 11:34:00 AM »

I'm sure that I'll have other questions, but I have a quick one right now.

Does that "not all together, not all separate" restriction still apply?  I know that we played that way at GenCon, but I don't recall seeing it in the rules.


Yup! It's a good rule, I think. Unless you can think of a reason it should be otherwise.

yrs--
--Ben
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GreatWolf
Member

Posts: 1155

designer of Dirty Secrets


WWW
« Reply #4 on: September 05, 2007, 11:37:08 AM »

Yup! It's a good rule, I think. Unless you can think of a reason it should be otherwise.

Nothing bounds to mind.  The rules forces the characters to be split up but then to cross paths again, but never completely in sync with each other.  That's a cool effect, and I like it.  Of course, you'll need to work out how this interacts with (say) three different players wanting to go to three different places.  That's part of why I split the group up how I did in the second visit.
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Seth Ben-Ezra
Dark Omen Games
producing Legends of Alyria, Dirty Secrets, A Flower for Mara
coming soon: Showdown
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