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Started by Osmo Rantala, September 23, 2007, 09:00:32 AM
Quote from: Osmo Rantala on September 23, 2007, 09:00:32 AMLast night I played Zombies! At the door! (which is an unofficial translation of the game's name), from Eero Tuovinen (who I believe is also out here somewhere), and enjoyed it. A lot.
QuoteThe only thing about the rules that came up during play is, that when there are multiple zombie-players, are there multiple people rolling for the zombies or just one rolling for all of the zombie-players?
QuoteI think that if there were multiple people rolling for the zombies, it would fuel the game into a spiral of hopelesness, as each time a player is eaten by zombies or escapes them, it gets more likely that the rest of the players get eaten by zombies. If that is a good thing or not, I don't know.
Quote from: Eero Tuovinen on September 24, 2007, 03:46:07 AMYou had one character survive, then? That's a minority result, the game is usually pretty lethal. Did you have any sacrifices in the story?
Quote from: Devin P. Owens on September 29, 2007, 05:24:31 AMI admire games that manage to convey what play is about with just their title. All I need to do is imagine a good friend running into the room shouting "Zombies! At the door!" and Bam! That's play.
QuoteAt least, that's my conjecture based on how I'd respond if someone told me the title and asked me if I wanted to play. I'm curious how it works out at cons, and what creative process led to the title.
Quote from: Eero Tuovinen on September 30, 2007, 03:49:55 AM...and a full story is played out in 2-3 hours.
Quote from: Eero Tuovinen on September 30, 2007, 10:11:47 AMOf course, now I have to ask Osmo: did the higher than average number of ties affect the perceived quality of the story? Stories with three players tend to be rather abrupt and either highly abstract or comedic anyway, so I wonder what happens when you get lots and lots of ties.