*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 02:01:03 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: [Dungeon Squad! + Coin Op] Playtesters Wanted!  (Read 1535 times)
Mark Causey
Member

Posts: 99


« on: September 27, 2007, 09:51:53 AM »

url=http://markcausey.wordpress.com]http://markcausey.wordpress.com
My playtest document is here: http://docs.google.com/Doc?id=dzmzjr6_5gcn35k
My email can be found in the first few lines of the playtest documenthttp://markcausey.wordpress.com[/url]
My playtest document is here: http://docs.google.com/Doc?id=dzmzjr6_5gcn35k
My email can be found in the first few lines of the playtest document.
Logged

--Mark Causey
Runic Empyrean
Mark Causey
Member

Posts: 99


« Reply #1 on: September 27, 2007, 02:48:56 PM »

My first playtest AP report can be found here:

http://markcausey.wordpress.com/2007/08/27/dungeon-squad-coin-op-mechanics-playtest/
Logged

--Mark Causey
Runic Empyrean
Mark Causey
Member

Posts: 99


« Reply #2 on: September 28, 2007, 05:47:51 AM »

J. Dettman, thank you, whoever you are!

Embedded in the link below is a FANTASTIC layout for my playtest document. I will be posting some more AP soon to hopefully attract more playtesters, but hot damn, J., this is exactly what I needed to make it a viable project. Thank you VERY much!

http://markcausey.wordpress.com/2007/09/28/dungeon-squad-coin-op-playtest-layout/
Logged

--Mark Causey
Runic Empyrean
Eero Tuovinen
Acts of Evil Playtesters
Member

Posts: 2591


WWW
« Reply #3 on: September 28, 2007, 06:58:37 AM »

I'm reading the laid out version. Could well have an opportunity to test this soon, or not. In case I do, a clarification: where should I look for the rest of the rules? Obviously there's some rules for how to hit things, design monsters and such, but I'm not seeing them spelled out in this document, apart from the examples.

Logged

Blogging at Game Design is about Structure.
Publishing Zombie Cinema and Solar System at Arkenstone Publishing.
Mark Causey
Member

Posts: 99


« Reply #4 on: September 28, 2007, 07:31:43 AM »

Thanks for the interest!

The rule for hitting things may seem hidden: The number to roll against to do anything is always 4.

As for how to design creatures and bosses, I will work up a list of examples of what I've used and some general guidelines on how to make them. At this time, I'm not completely certain on it all.
Logged

--Mark Causey
Runic Empyrean
Filip Luszczyk
Member

Posts: 746

roll-player


WWW
« Reply #5 on: September 28, 2007, 11:43:20 AM »

Cool, I like Shadow Over Mystara.

However, I'm unfamiliar with Jason's games. So, just to make sure - is this a stand-alone game, or does it require the original Dungeon Squad? If so, is it available somewhere?
Logged

Mark Causey
Member

Posts: 99


« Reply #6 on: September 28, 2007, 11:46:06 AM »

Jason's Dungeon Squad! is embedded within the game text.
Logged

--Mark Causey
Runic Empyrean
Filip Luszczyk
Member

Posts: 746

roll-player


WWW
« Reply #7 on: September 28, 2007, 11:50:13 AM »

Ok then. I'll read it once I manage to find some time, and possibly give it a try Smiley
Logged

Mark Causey
Member

Posts: 99


« Reply #8 on: September 28, 2007, 11:51:33 AM »

Wonderful! I really appreciate it.

Be sure to look through the blog for posts with old character sheets and props I've used:

http://markcausey.wordpress.com
Logged

--Mark Causey
Runic Empyrean
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!