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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Shock: v 1.1] Be Careful Where You Litter  (Read 1027 times)
GreatWolf
Member

Posts: 1155

designer of Dirty Secrets


WWW
« on: October 09, 2007, 12:33:15 PM »

When I heard that Shock:<Shock:.  (It also sounds like Sign In Stranger, which is third in our current game rotation.)

So, recently, we sat down to play Shock:.   Due to fatigue over several nights and learning the system, it took us three sessions to play through the entire story.  I think that we would be able to work much faster in the future.  However, I will report the whole run in this post.

Tools of the Trade

Shock: colored beer<Part 1
Part 2


Constructing the Grid

In Shock:<Equilibrium<Enter the Characters<I Wish We Had A Cool Title<check)

We agreed that, if this were a movie,  the shot would be of him dragging her down behind one of the snake cages, where you saw the two snakes entwined.  Icky.

And then, Alan says that he was still going to report her.
Post-game thoughts<Shock:<Musing on Shock:

After the game, I raised a question.  Does Shock: front-load too much?  As I looked at the story that we had developed, it seemed to me that the game was good for allowing us to make statements about the various Issues that we had placed on the Grid.  However, I wondered if it would be as good for exploring questions about those Issues.  Setup for Shock:<Shock: can easily transcend its front-loaded issues to encourage the emergence of new issues.

Or, to put the question another way, is gameplay in Shock:<express, not explore<Shock: players about this issue.


Conclusion<Shock:.  It felt properly SF, like we were given the right tools to make this sort of story.  The story felt like a Brave New World<Shock:
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Seth Ben-Ezra
Dark Omen Games
producing Legends of Alyria, Dirty Secrets, A Flower for Mara
coming soon: Showdown
Gabrielle
Member

Posts: 16


« Reply #1 on: October 09, 2007, 02:06:32 PM »

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