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(November 03, 2007, 04:35:43 AM)
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[Shock: v 1.1] Be Careful Where You Litter
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Topic: [Shock: v 1.1] Be Careful Where You Litter (Read 1027 times)
GreatWolf
Member
Posts: 1155
designer of Dirty Secrets
[Shock: v 1.1] Be Careful Where You Litter
«
on:
October 09, 2007, 12:33:15 PM »
When I heard that
Shock:<
Shock:
. (It also sounds like
Sign In Stranger
, which is third in our current game rotation.)
So, recently, we sat down to play
Shock:
. Due to fatigue over several nights and learning the system, it took us three sessions to play through the entire story. I think that we would be able to work much faster in the future. However, I will report the whole run in this post.
Tools of the Trade
Shock: colored beer<
Part 1
Part 2
Constructing the Grid
In
Shock:<
Equilibrium<
Enter the Characters<
I Wish We Had A Cool Title<
check
)
We agreed that, if this were a movie, the shot would be of him dragging her down behind one of the snake cages, where you saw the two snakes entwined. Icky.
And then, Alan says that he was still going to report her.
Post-game thoughts<
Shock:<
Musing on Shock:
After the game, I raised a question. Does
Shock:
front-load too much? As I looked at the story that we had developed, it seemed to me that the game was good for allowing us to
make statements
about the various Issues that we had placed on the Grid. However, I wondered if it would be as good for
exploring questions
about those Issues. Setup for
Shock:<
Shock:
can easily transcend its front-loaded issues to encourage the emergence of new issues.
Or, to put the question another way, is gameplay in
Shock:<
express
, not
explore<
Shock:
players about this issue.
Conclusion<
Shock:
. It felt properly SF, like we were given the right tools to make this sort of story. The story felt like a
Brave New World<
Shock:
Logged
Seth Ben-Ezra
Dark Omen Games
producing
Legends of Alyria
,
Dirty Secrets
,
A Flower for Mara
coming soon:
Showdown
Gabrielle
Member
Posts: 16
Re: [Shock: v 1.1] Be Careful Where You Litter
«
Reply #1 on:
October 09, 2007, 02:06:32 PM »
Quote from: GreatWolf on October 09, 2007, 12:33:15 PM
Logged
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