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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 63 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Use of the Myers-Briggs trademark  (Read 2098 times)
Robert Bohl
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Posts: 525


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« on: October 12, 2007, 08:10:25 AM »

Hey folks,

From what I can tell by reading http://www.mbtitoday.org/FEB2004TMGuidelines.pdf it looks like if I use Myers-Briggs in my game design, I may do so as long as I use the appropriate trademark symbol.

Anyone think I'm getting this wrong, in an IANAL way?
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Vulpinoid
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« Reply #1 on: October 12, 2007, 12:08:05 PM »

That seems to be what I'm reading from the material.

I wouldn't apply this logic to other companies though.

I deal with Apple computer on a regular basis at work and they have some very strict policies and procedures regarding the use of many of their trademarks, images and iconography.

V
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Clyde L. Rhoer
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« Reply #2 on: October 12, 2007, 08:39:33 PM »

Hi Rob,

They are talking about how to use their trademark. That has nothing to do with their copyright of the writing in those books. A Trademark is a phrase and/or graphic that is used to identify a product, or products. Also always keep in mind that even when you have a "right" to use something, it costs money to prove it in court.

I'm not saying you can't make a game that uses Myers-Briggs identifiers of personality types, I'm saying that the page you link to is only talking about proper use of their trademarks. I can't answer if there are possible dangers of using Myers-Briggs identifiers to create a game.
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MatrixGamer
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« Reply #3 on: October 17, 2007, 04:12:48 AM »

It would be worth checking to see if there is an early version of the Myers Briggs that is public domain. That is the case with a lot of psych tests. I know the Beck Depression inventory is like that.

Chris Engle
Hamster Press
also a social worker
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Chris Engle
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