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(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
one.seven design
(Moderator:
John Harper
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[Agon] - Let's talk about balance
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Topic: [Agon] - Let's talk about balance (Read 1991 times)
Darcy Burgess
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Posts: 476
[Agon] - Let's talk about balance
«
on:
October 24, 2007, 07:36:05 AM »
Hi John,
Would you mind lifting the hood a bit on your decision to not include a mechanic to give the GM more Strife as the Heroes improve?
Thanks,
Darcy
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Black Cadillacs
- Your soapbox about War. Use it.
John Harper
Moderator
Member
Posts: 1054
flip you for real
Re: [Agon] - Let's talk about balance
«
Reply #1 on:
October 28, 2007, 01:07:24 PM »
Sure thing.
Since Agon is my take on D&D, I wanted to have PCs that grow in effectiveness as play goes on. Leveling up in D&D was always a fun reward, and I wanted that same feel. However, one thing that always bothered me about D&D was the fact that your opposition leveled up with you. At level 1, you fought goblins and rats. At level 5, you fought ogres and trolls. So, you were never really "more powerful" since the adventures were always beefed up to match your level.
I wanted to avoid this with Agon. That's why the GM gets a fixed Strife budget. Individual monsters grow in power relative to the Names of the heroes, but the overall adversity the GM can bring does not increase. So heroes get "more powerful" relative to the problems they face, but they still have to fight tough individual creatures who will give them a challenge.
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Agon
: An ancient Greek RPG. Prove the glory of your name!
Darcy Burgess
Member
Posts: 476
Re: [Agon] - Let's talk about balance
«
Reply #2 on:
October 31, 2007, 06:33:07 AM »
Hi John,
That tracks. I'm surprised, but it makes sense.
I was expecting something along the lines of "heightening the competition between the players".
Cheers,
Darcy
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Black Cadillacs
- Your soapbox about War. Use it.
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