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(November 03, 2007, 04:35:43 AM)
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[Bliss Stage] Edinburgh Cell
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Topic: [Bliss Stage] Edinburgh Cell (Read 1441 times)
Per Fischer
Member
Posts: 203
[Bliss Stage] Edinburgh Cell
«
on:
November 10, 2007, 03:37:25 AM »
b]Pilots
Elijah, played by Pooka, 17-year-old angry seasoned veteran who recently lost his little brother.
Fay, played by Louise, also 17. An innocent sweetheart, sweet, friendly and prone to problems.
Oscar, played by Liz, 15, narcissistic bisexual carefree hedonist.
Anchors<
Secondary characters/b]
Elijah, played by Pooka, 17-year-old angry seasoned veteran who recently lost his little brother.
Fay, played by Louise, also 17. An innocent sweetheart, sweet, friendly and prone to problems.
Oscar, played by Liz, 15, narcissistic bisexual carefree hedonist.
Anchors<
Secondary characters
Logged
Per
--------
Do not go gentle into that good night.
Rage, rage against the dying of the light.
TomTitTot
Member
Posts: 53
Re: [Bliss Stage] Edinburgh Cell
«
Reply #1 on:
November 27, 2007, 05:19:21 AM »
Hello everyone!
I'm Pooka, a player in this game of Bliss Stage. I have the recording of last night's session in
Part 1
and
Part 2
, entitled "This Is Not A Drill". I want to thank Per for facilitating a very cool gaming experience - I know everyone is looking forward to the next session, based on conversation after the game.
Hope I'm not jumping the gun here, Per, but I just uploaded the files and wanted to post it everywhere it needs postin' before I run off to work.
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The Air Of Mind - A Blog With Actual Play!
Nev the Deranged
Member
Posts: 741
Dave. Yeah, that Dave.
Re: [Bliss Stage] Edinburgh Cell
«
Reply #2 on:
November 27, 2007, 03:08:20 PM »
Awesome, Pooka. I am definitely adding these to my next chunk of webcasts to listen to. Thanks!
D.
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Per Fischer
Member
Posts: 203
Re: [Bliss Stage] Edinburgh Cell
«
Reply #3 on:
November 28, 2007, 05:50:10 AM »
Thanks, Pooka.
Glad you guys felt good about it and want more!
I think the too long breaks we had between setting creation, then character creation and then the first mission session did dampen this a bit and forced us to focus too much on the mechanics rather than evoking the setting and characters. But the potential is certainly here.
I felt it was a nervous start, at least on my part.
Per
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Per
--------
Do not go gentle into that good night.
Rage, rage against the dying of the light.
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