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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [While We Were Fighting]A Board Roleplaying Game  (Read 1805 times)
Peter Nordstrand
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Posts: 501


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« on: December 21, 2007, 06:19:39 PM »

Is While We Were Fighting (see here and here) a boardgame or a roleplaying game? Apparently this is something that makes a lot of people nervous. As if there was some kind of very important barrier between the two that must be upheld. I don't even think I understand the question. While We Were Fighting is both. It is a roleplaying boardgame. It is also a card game. That uses dice.

Playtests have shown that part of the problem has been that the parts of the game that deal with the big picture (city politics, economics, plague, mobs running wild in the streets, stuff like that) didn't quite work out like I planned. Now, this is probably going to surprise some of my playtesters, but I've decided to solve the problem by making parts of the game even more boardgame like.

Check this out.

Deciding Phases
To determine which phase happens when I'll use a card mechanic stolen from a game called Michigan Rummy. A standard 52 card deck is used. The cards in each suit rank from 2 (lowest) to Ace (highest).

Order of Play

The gm deals one hand to each player (including herself) and one dummy hand. Cards are dealt out one at a time. Some players will have one card more than others, but this is inconsequential. The players look at their cards, and and order them, but do not show them to each other. The dummy hand is placed face up on the table and ordererd by rank and suit.

The person to the left of the gm begins. He begins play by playing his lowest diamond, placing it face up on the table.
Every time a card is played, it is followed by a maneuver phase. There are four types of maneuvers, and what kind is used depends on the suit of the card just played. Each type of maneuver phase has its own special rules.

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