Forum changes: Editing of posts has been turned off until further notice.
Started by masqueradeball, December 22, 2007, 03:08:32 AM
QuoteIf one is trying to design a game in which these experiences happen, where does that design fall on the GNS model? If one is trying to play a game to get more of these experiences, where does that fall on the GNS model?
QuoteIt was one of the highlights of my life as a roleplaying gamer because I felt really, genuinely scared at the thought of losing the thing that my life was about by experiencing/thinking about that same thing happening to my character.
Quote from: masqueradeball on January 03, 2008, 02:18:11 PMGreat. That's a perfect answer, and I think it makes the model "click" a lot more than it had before, so I guess I have a follow up question: Lets say I post about a game I'm designing, using Forge terminology, how do I talk about supporting becoming/immersion as a design goal. Sometimes I feel like I don't know how to express certain goals, design points, agendas, etc... without breaking away from the shared language (of the forum) and inventing localized terms. In general I think this is a bad thing, because it creates confusion. This has actually really hung me up before, because I think I know what I want to express, I just don't know how to in the language...
Quotewas it the intense in itself trepidation of what your mother (the PC, I mean) might have to choose to save her daughter? Or was the moment already forfilling in itself - you could vividly see and internalise the moment because the situation really made the game world really leap out at you?