*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 09:06:24 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Vagrant Stories  (Read 597 times)
IoValde
Registree

Posts: 2


« on: December 22, 2007, 03:18:15 AM »

VAGRANT STORIES
The Pie in the Gutter
And other Amazing Tales
FlawsOld<Deathly

Smelly<Vile

Cantankerous<Monstrous

Foul-Mouthed<Unholy

Crazy<InsaneAptitudesGumption<Charm<Sneakiness
For all-round skulking and hiding purposes. Be one with the city. Disappear.

Mojo
This is used to increase your sorcerous powers.


Perks

These are the unique traits you had before you became a vagrant, or that are simply part of your nature. Some examples are:

Fought in the war
Cunning old bastard
Still knows a little soft shoe
Voice of an angel
Down-and-out pugilist

You can theoretically have bad perks, as stupid as the idea is.


Dark MajikcNecromancy
Communicating with the dead, raising corpses, preserving bodies and possibly even resurrection. The older you are, the better you are at necromancy.

Terror Magic
Inspiring fear, disgust, doubt or contempt in another human being are all the provinces of Terror magic. Smelly people are good at Terror Magic.

The Ancient Zen Art of Flipping Out
Putting the rage on, causing massive chaos and just being a general all-round arsehole are all part of the Ancient Zen Art of Flipping Out. Cantankerous folk are good at this.

Demagoguery<Nihilomancy<
The Life of a BumRestraint<Begging<Spending Munny<Getting Drunk<Communion<Fine Dining<Taboos<
Logged
IoValde
Registree

Posts: 2


« Reply #1 on: December 22, 2007, 04:27:57 AM »

A few extra titbits...

This game isn't about a White-Wolf style world of darkness.  It's about the monsters engendered by civilisation's own ill mind: demons of lust and material gain, cosmetic zombies, angry telekinetic welfare moms (think Carrie, only 35 and a mother of three), unholy solicitors from beyond the stars... the bums are looking out for the society that crushed their spirits, saving a materialist world from itself.

And amid all that, they've got to deal with their own shitty lives: the drugs, the booze, the kids who never answer their calls, and a thousand other vexations that put any trashcan killbot to shame.

Essential to any vagrant is their history.  Basically, why they're a bum, what they love more than anything, what they hate with a burning passion, what their 'knack' was (the special something they had before they lost everything; something they'll never get back but which is reflected in their perks), and what has tied them to the supernatural war against the Beast beyond the Curtain.
Logged
masqueradeball
Member

Posts: 170


« Reply #2 on: December 22, 2007, 06:25:17 PM »

This might not be too worth while, but there's a video RPG done by Square called Vagrant Story... You might want to change the name to something else.
Logged

Nolan Callender
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!