*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
July 22, 2014, 09:48:34 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 93 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Good Game Gone Long  (Read 1196 times)
David B. Goode
Member

Posts: 34


« on: December 24, 2007, 03:23:17 AM »

So, I've been running a super-hero game for about a year and a half. It started as a filler game when a player was absent and became the favorite campaign of our gaming group.

A few months ago, we built to this amazing place in the story of heart-ache and betrayal that built to this incredible climax. I said to the players, "You know, maybe we should retire these guys."

"NO!" was the response. So, I went to the computer. Shakespeare and Dragons had some wonderful advice about running high-level campaigns, so I took it, and came up with more - very quality story-stuff.

We've run for three or four sessions, but now I'm getting complaints. "You know, maybe we should retire these guys," my players say. Maybe they're right.

So, I've decided to close the campaign this week - at least for a while. We'll tie off "the Zombies Take Manhattan." I'm thinking of using the normally abhorred deus ex machina, but using a very Narnian Santa Clausto keep it seasonal.
Logged

"All we have to decide is what to do with the time that is given to us." ~Gandalf the Grey

Looking for play-testers for my OGL d20 Super-Fantasy Power System at http://super-fantasy.wikidot.com/welcome
Matt Snyder
Member

Posts: 1380


WWW
« Reply #1 on: December 27, 2007, 12:56:25 PM »

Hi, David. This is interesting to me. I've been in similar situations -- games that were fantastic! Games where the players were so enamored of their characters that they resisted parting with them, despite the pretty clear signs that their "stories" were "over."

So! I'd like to hear about what happend among the actual people playing the game as that great climax built. What happened?!? What were the characters like, and what did they do, and (most importantly) why did all the players enjoy this?

And, I'd especially like to hear what happened after all that went down. Why did they later agree that, yeah, probably we should retire these heroes.

Oh! One last question. This game replaced an existing game, right? What happened? Were you the GM of both games? Or, was there someone else running the previous game? Do you think that change from the previous game to this one is a cause for concern? Why or why not?
Logged

Matt Snyder
www.chimera.info

"The future ain't what it used to be."
--Yogi Berra
David B. Goode
Member

Posts: 34


« Reply #2 on: December 28, 2007, 05:50:28 PM »

Logged

"All we have to decide is what to do with the time that is given to us." ~Gandalf the Grey

Looking for play-testers for my OGL d20 Super-Fantasy Power System at http://super-fantasy.wikidot.com/welcome
Matt Snyder
Member

Posts: 1380


WWW
« Reply #3 on: December 30, 2007, 09:21:15 AM »

Hi, David. That sounds fun.

Your wife is right. It is a natural stopping point. Your group appears to have successfully achieved a rewarding group story, and it also appears that they had input and made choices about that story. Good! While there may be other things I'm missing, or just other things you didn't share (which is fine), overall it seems like a great story.

So, what happened is that everyone's story resolved. This is really important. And, in fact, it's often the case among game groups that stories never resolve. They just go on and on until players lose interest, and they start the whole thing over again. Some people may enjoy this. Personally, I don't. I'd much rather my character's stories resolve. It's one of the reasons I like to play.

Now, what I'd caution you to notice is what's going on here in terms of your wife and your friends playing the game. What they are saying, quite rightly, is "Seems like these guys (our characters) need a bit of a break."

And, sure, they're right about that.

But, what they are also implicitly saying is "Ok, I'm satisfied as a player! These stories are finished. This game is coplete. We're going to have to start completely anew to build up anything like that again. I feel like doing is with these characters won't work."

And, that's totally cool for them to say! I take it as a sign that they enjoyed themselves, that they want that story to remain in their minds as resolved (perhaps they've been in games where those stories never resolve, and they don't want to see that experience happen again given it's solid completion already). And, that they're probably interested in doing it all again, but probably with another kind of game or set of characters. Neat!

Let me ask -- was this the first time the group's completed such a nice story arc with such satisfactory resolution?

And, let me also ask, do you think I'm even correct that all or most of the group is indeed really satisfied?

For example, was there anyone one player's character who didn't quite resolve, or possibly any player who was bothered by all the epic plot twists, like "Hey, man! Why do you keep screwing over my character?!? He had that relationship, and then you made it an evil person! I wanted them to be happy!" (Or whatever similar kind of thing.)
Logged

Matt Snyder
www.chimera.info

"The future ain't what it used to be."
--Yogi Berra
David B. Goode
Member

Posts: 34


« Reply #4 on: December 31, 2007, 07:02:56 PM »

Thanks for the great insights, Matt.

Actually, everyone seems happy with where their characters are, or at least where they are immediately going onto (i.e.: getting married, etc.).

You were dead on. This is the first "ending" we've reached as a group. In fact, the concept of a role-playing game ending is pretty new to me. I mean, it makes sense. Good stories have endings (except the Simpsons, of course).

I've discussed a few times the concept of a "limited run". I think now my players can understand the concept better, and so can I.

Next Friday will be our final game of this story-line. Character-sheets will be tucked away, and new characters will be designed. I'm excited, but I'm kinda sad. Its been a lot of fun,and I'll miss them.
Logged

"All we have to decide is what to do with the time that is given to us." ~Gandalf the Grey

Looking for play-testers for my OGL d20 Super-Fantasy Power System at http://super-fantasy.wikidot.com/welcome
Matt Snyder
Member

Posts: 1380


WWW
« Reply #5 on: January 01, 2008, 09:41:32 AM »

That's great, David. I can't speak for your group. They have their own preferences. But, if it were me in their "chairs" I'd be very happy with such a game and its completion. Good luck on the next one!
Logged

Matt Snyder
www.chimera.info

"The future ain't what it used to be."
--Yogi Berra
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!