*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
August 10, 2022, 05:57:40 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 83 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
Pages: [1]
Print
Author Topic: New demonstration packet  (Read 2825 times)
Ron Edwards
Global Moderator
Member
*
Posts: 16490


WWW
« on: June 13, 2002, 11:48:56 AM »

Hello,

I've finished beefing up my Demon Con notes and handouts into an alpha-version for a Good Sorcerer Demo Packet. I am hoping to provide enough guidance and usable material for a GM to run a two-three hour game that showcases the game's strengths - not just provides yet another set of mechanics for yet another colorful group combat scene.

It's not quite ready yet; it needs review and feedback - playtesting, if you will.

Now, here's the point. I'm not making this available so people can just have more Sorcerer stuff lying around. I'm trusting people who ask me for it to be willing to do the following.

1) Read it critically and review it, making suggestions.

2) Play it with real live humans whom you know and game with already, at home, not at a game store. (It's not ready for that, I think, and the art's not ready yet anyway.)

3) Be willing to consider running it as a store or local-con demo - and that means being a responsible human who can organize a public event without flaking out.

I'd really rather not deal with 50 #1's, 10 #2's, and 0 #3's. If you're interested, and willing to commit at least to #2 and with luck all the way to #3, then email me to let me know.

Setting: modern day
Situation: high school reunion
Basic problem: all the characters' demons are really fragments of one big demon, who's trying to re-integrate

Best,
Ron
Logged
Clinton R. Nixon
Member

Posts: 2624


WWW
« Reply #1 on: June 13, 2002, 12:18:55 PM »

Man - I just met someone today interested in playing a role-playing game that's never, ever played before. Honestly, Ron - could a new person handle this scenario? If so, you've got one group. Even if not, I'll run it with my normal group.
Logged

Clinton R. Nixon
CRN Games
Ron Edwards
Global Moderator
Member
*
Posts: 16490


WWW
« Reply #2 on: June 13, 2002, 12:32:40 PM »

Hi Clinton,

I'm reasonably sure that someone new to role-playing would do very, very well with this scenario and with Sorcerer in general - if the GM were prepped and emotionally committed.

In fact, since the demo material is aimed specifically towards relationships, memories, and moral decisions, it might be easier.

The packet includes a hell of a lot of explicit GM instructions in terms of "what to say" before play and "what to remind them of" during play. Again, a demo for a game like this requires a lot of prep - more intellectual and emotional than logistic.

Oh yeah, and that's one of the main reasons why I'm hoping people will play it with a regular group first, then run it as a demo second.

Again, anyone interested, send me an email.

Best,
Ron
Logged
Buddha Nature
Member

Posts: 94


« Reply #3 on: June 20, 2002, 11:43:53 AM »

Hey Ron, would this be good for a first time Sorcerer GM to introduce Sorcerer to their gaming group?

-Shane
Logged
Ron Edwards
Global Moderator
Member
*
Posts: 16490


WWW
« Reply #4 on: June 20, 2002, 11:53:36 AM »

Hi Shane,

I don't know. The hope for the final version is of course, "Yes." As it currently stands, the GM would have to work very hard to avoid falling into certain habits of play that are deeply-ingrained. The typical Call of Cthulhu or Unknown Armies mode of play is highly contra-indicated, but it's what people tend to do when they see material like this.

You'll have to judge for yourself.

Best,
Ron
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!