Forum changes: Editing of posts has been turned off until further notice.
Started by sirogit, February 04, 2008, 11:03:03 PM
Quote from: sirogit on February 04, 2008, 11:03:03 PM1. When someone proposes a fact like "Vampires Exist", what is the price? Is it a consequence for the vampires? For people who want to use the vampires? For other people? My first instinct is to to suggest that facts be declared as someone's ability, so instead someone should declare "People can turn into Vampires", which is much less ambiguous about who should get the price. Good solution or kludge?
Quote2. Should Magical Facts have any mechanical consequences besides +2/-2 and Conflict Triggers? Case in point, I was thinking of a magical fact along the lines of "Supernatural thing can't get mental therapy from anything but other Supernatural thing because -they're in this thing together!-". Is too much tinkering with the mechanics liable to go awry?
Quote3. Is there any mechanical indication of when a character achieves their stakes?
Quote from: sirogit on February 13, 2008, 02:16:38 AMI figured I'd ask a few more questions on the same post. Feel free to tell me to 'knock it off' if that isn't how you like this forum.
Quote1. I'm curious as for the reasons that the book strongly pushes for 'supporting characters written down, just like players' - Its not too uncommon of an idea, but I'm still curious of the thoughts that went in with, possibly along with comparative experiences of NPCs being written and not being written down. I have some resistance to the idea based on the concept that 'NPCs we've thought up now shouldn't be overly-prioritized over NPCs that pop up however in play'. but I'm still grappling with the idea.
Quote2. Where's your preferred place for posting of actual play?
Quote from: sirogit on February 15, 2008, 01:24:13 PM1. If players are tied in magic tokens, who sets the price for a GM introduced magical fact? I just rolled a die and made who's number came up to do it. Is there a better option?
Quote2. Helping actions seem kind of weak. In the example given, wouldn't the character have been better off just getting the artifact themself? That way, if they win they -will- get the artifact, no question, and if they lose they won't hinder their buddy's attempt. It seems like the main benefit would be in combining margins of success, but would that be really worthwhile? It seems like far more effective teamwork would be to try to both attack an opponent with whatever actions in order to make him split his pools.
Quote3. The text seems to imply that Power tokens allow you to narrarate very momentary kinds of facts while magic tokens allow you to make more permanent additions in a supernatural vein. Is that an important feature? Should I stop a player from using a Power Token to introduce a simillarly permanent fact that happens to be non-supernatural?