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Independent Game Forums
Muse of Fire Games
(Moderator:
TonyLB
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Capes: I need help
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Topic: Capes: I need help (Read 6171 times)
Keiko
Member
Posts: 30
Capes: I need help
«
on:
February 14, 2008, 10:13:28 AM »
First, I'd like to say that I am really fascinated by the concept of this game. But for some reason I am having the darndest time wrapping my head around the mechanics. They don't seem terribly complicated but I can't quite get them to click. Can anyone give me a very simple walk through or a link to one?
One immediate question though. Non Powered characters do not have Drives and thus cannot have Exemplars or accrue debt, correct?
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TonyLB
Moderator
Member
Posts: 3702
Re: Capes: I need help
«
Reply #1 on:
February 14, 2008, 10:26:55 AM »
In the
Downloads
section of the website, I recommend the Flash Demo, which takes you step by step. Each step of the game has three tabs: A narration (i.e. what happens in the story), the mechanics (i.e. how the dice and cards get shuffled around) and tactics (i.e.
why
the dice and cards get shuffled around).
I hope this helps!
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Just published:
Capes
New Project: Misery Bubblegum
Keiko
Member
Posts: 30
Re: Capes: I need help
«
Reply #2 on:
February 14, 2008, 10:29:06 AM »
Thanks! I saw there is some errata for the game as well .Is that in the download section?
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TonyLB
Moderator
Member
Posts: 3702
Re: Capes: I need help
«
Reply #3 on:
February 14, 2008, 12:48:21 PM »
It is!
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Just published:
Capes
New Project: Misery Bubblegum
Keiko
Member
Posts: 30
Re: Capes: I need help
«
Reply #4 on:
February 14, 2008, 01:04:41 PM »
Thanks again. I was right about Non powered characters and Drives?
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TonyLB
Moderator
Member
Posts: 3702
Re: Capes: I need help
«
Reply #5 on:
February 14, 2008, 02:50:03 PM »
Correct. The inability to accrue debt is, in mechanical terms, the thing that hampers non-powered characters ... far more important than the purely semantic distinction between a policeman's "Shoot Gun" and a superhero's "Shoot Laser Nano-tech Eye-Beam Cannon"
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Just published:
Capes
New Project: Misery Bubblegum
Keiko
Member
Posts: 30
Re: Capes: I need help
«
Reply #6 on:
February 14, 2008, 08:46:35 PM »
Quote from: TonyLB on February 14, 2008, 02:50:03 PM
Correct. The inability to accrue debt is, in mechanical terms, the thing that hampers non-powered characters ... far more important than the purely semantic distinction between a policeman's "Shoot Gun" and a superhero's "Shoot Laser Nano-tech Eye-Beam Cannon"
I really appreciate you putting up with these noob questions. The Capeslite download is helping me (and my group) immensely as well. One more question. When numbering abilities do they have to go from 1 up? If you have, for example
Shoot Gun
Street Savvy
Dirty Infighting
can you number them 2 3 4 as long as its sequential?
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hix
Member
Posts: 531
Steve Hickey
Re: Capes: I need help
«
Reply #7 on:
February 14, 2008, 09:03:48 PM »
Also, I found the Capes Lite pdf on the Downloads page to be the best walkthrough of a game I've ever read. It takes you through the whole process of a scene in really accessble language.
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Cheers,
Steve
Gametime:
a New Zealand blog about RPGs
Keiko
Member
Posts: 30
Re: Capes: I need help
«
Reply #8 on:
February 15, 2008, 05:03:43 AM »
Quote from: hix on February 14, 2008, 09:03:48 PM
Also, I found the Capes Lite pdf on the Downloads page to be the best walkthrough of a game I've ever read. It takes you through the whole process of a scene in really accessible language.
It really is quite helpful!
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JohnUghrin
Member
Posts: 19
Re: Capes: I need help
«
Reply #9 on:
February 18, 2008, 06:29:18 PM »
Quote from: Keiko on February 14, 2008, 08:46:35 PM
I really appreciate you putting up with these noob questions. The Capeslite download is helping me (and my group) immensely as well.
Capeslite has my group playing it by those limited rules fairly regularly.
Quote from: Keiko on February 14, 2008, 08:46:35 PM
One more question. When numbering abilities do they have to go from 1 up? If you have, for example
Yes, you have to start from one and go up. The value of a trait is an important strategic factor.
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