The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 08:31:13 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
First Thoughts
(Moderator:
Ron Edwards
)
The Treasure of Haunted Mansion and Deathmatch
Pages: [
1
]
« previous
next »
Author
Topic: The Treasure of Haunted Mansion and Deathmatch (Read 456 times)
GeeX Underground
Member
Posts: 9
Comics, Games, Movies, and More
The Treasure of Haunted Mansion and Deathmatch
«
on:
March 07, 2008, 06:45:32 PM »
I've been working on these board games for a couple weeks and am getting ready to create a prototype for each one in order to play test locally. However, I would like to know what everyone thinks of these concepts.
The Treasure of Haunted Mansion
- This is a game in which players rummage through and old haunted house, collecting treasure, and encounter ghosts. As they explore they will find treasure chests. Landing upon one allows them to draw a card from a deck which contains treasure cards and ghost cards. Some of the treasure will help or hurt the player carrying it and ghost cards always have some debilitating effect on the player that draws it. The game starts with a single room and, as the players move through doors, new rooms are added. The game ends when all the players have escaped the house through a trap door in the attic. At this point the players will add the totals on their treasure cards (of which they may only carry three) and they player with the most treasure wins. Movement is determined by rolling 2d6 (an some effects of treasure and ghost cards reduce this to 1d6). Players may also pick fights with each other, the winner being allowed to look at and steal on of the loser's treasure cards. I plan to create expansion sets as well that will include more rooms, more treasures, more ghosts, and maybe even a new card type. So what do you think?
Deathmatch
- Lovers of Halo will love this game.
Deathmatch
simulates the death match mode on many first person shooter games. Players (up to four) each place a battle grid on the table side-by-side so as to create one big battle grid. They then proceed to slay each other mercilessly using a system of Attack and Defense dice (which I will be explaining with a PDF on my website soon). As players move around the battle grid they encounter supply drop sites. Landing on one allows players to draw a gear card from a deck (these cards are categorized as either weapon, armor, or health). These cards either boost their attacks and defenses or restores health (of which each player starts with 10). Players may have up to five cards (two in play and three in their hand). Once a players fighter is killed off, the player that killed them gets to rummage through their gear, taking what they want and discarding what they don't. That's not the end of the diseased though. They come back, unarmed and unarmored, in their battle grid's spawn point with a full 10 life and get back into the mix. The winner is determined when a player reaches a predetermined number of kills (either decided upon mutually or determined with the roll of 2d6). Future expansion packs will include new battle grids, new weapons and armor, new health items, and even new card types. What do you think?
Sorry for not explaining the dice system for
Deathmatch
, but I would much rather write it once in a PDF and make it available for everyone. I should have it up by the end of Sunday on the
GeeX Underground website
.
Logged
Visit Our Website
. Making board, card, and roleplaying games that are not only fun... but affordable too.
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum