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[DitV] Archons in Elysium
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Topic: [DitV] Archons in Elysium (Read 815 times)
gorckat
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Posts: 39
[DitV] Archons in Elysium
«
on:
March 18, 2008, 03:13:34 PM »
An idea I've been rolling around in my head for awhile, since I know my wife isn't keen on Old Western type game, is a Dogs game set in old World of Darkness. It hit me that Archons make perfect Dogs, as was suggested in the 2005 attempt at a Vampire themed setting (
here
and
here
)
I've broken a little from that in my own write-up/summary of how it would work, and would like anyone so inclined to point out any flaws or better ideas:
Archons in Elysium
A game following Archons across the world, upholding the Traditions and enforcing the will of the Justicars.
<
Stewardship
Stewardship is the responsibility to uphold the Traditions in your night to night undeath. You are responsible for yourself and for those beneath you. You answer to those above you.
Camarilla:
Broods and Individuals } Princes } Justicars } Inner Circle
Broods:
Childer } Sire
Princes:
Officials (Harpy, Keeper of Elysium, Sherriff, Scourge) } Primogen } Prince
Justicars:
Servires } Archons } Praetors } Justicars
Social Roles
Each Kindred is expected to maintain their role in society. With time will come added privilege and responsibility.
Traditions
Masquerade: Hide the existence of vampires.
Domain: A kindred's hunting ground is his own territory, and he rules it absolutely.
Progeny: Sire only with permission of one's elders.
Accounting: Until childer are released, their actions are the responsibility of their sire.
Hospitality: Honor the domains of others, and present oneself to the ruler of any domain you visit.
Destruction: The right to kill Kindred is reserved for the Elder of a community. Only an Elder may call a Blood Hunt.
Conflict and Escalation
Talking
Physical, not fighting
Fighting
Claws, fangs and fire (all things aggravated damage)
Some things are a little vague because my I understand in play how they work in my games (Social Roles, for one), so any fleshing out there is useful. Some things I couldn't find the right vocabulary for (False Prince), so suggestions there are useful too.
Conflict and Escalation could also probably use a little more fullness. Some Disciplines can be used to advantage in all arenas, not just killing people. They'd probably be best used as Traits with dice scores, and the top end of the scale simply Aggravated Damage.
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David Artman
Member
Posts: 570
Designer & Producer
Re: [DitV] Archons in Elysium
«
Reply #1 on:
March 19, 2008, 09:29:51 AM »
Don't forget to add a link to this in the Comprehensive List thread (sticky):
http://www.indie-rpgs.com/forum/index.php?topic=17107.0
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