Forum changes: Editing of posts has been turned off until further notice.
Started by Joel P. Shempert, March 19, 2008, 01:13:12 AM
Quote from: dindenver on March 24, 2008, 03:42:01 PMWell, I dunno about having all mechs being "balls out" That has always been a theme in gundam (especially Wing), the idea that some foes including foes with Mechs are just attrition units that, even if they concentrated their fire, it would have no effect. Think of a Sherman against a Panzer, where the shells would literally bounce off of the Panzer's armor.
Quote from: Mike Sugarbaker on March 24, 2008, 12:11:42 AMHey Joel - now I'm trying to remember the stuff you mentioned about this at the last Go Play SE. For some reason, I want to direct you to a dice game I barely remember, namely Button Men - I think it had some good sauce for the back-and-forth of Dogs but with a very different feel. It might be worth stealing from.
Quote from: opsneakie on March 22, 2008, 07:55:02 PMWell, they're all flying super powered robotic death machines, right? These must be expensive. And assuming that they have the money to build these, people would build the biggest, baddest mechs possible, righty? I'm not sure anyone's mech has to be any stronger than anyone elses, it's all about how you use it. Maybe you could rate the character's connection with their machine instead, who familiar and intuitive it is. Someone who's just learning to control this huge machine won't have the ability to fight against someone for whom the machine is like an extension of their body.Maybe the system should be based on the character's ability to bond with their machine?
Quote from: Melinglor on March 24, 2008, 08:14:18 PMGo for the Top!! Hi, Ben. The Gunbuster influence makes sense now you mention it. Hmm. My first thought when I heard about Bliss Stage was "Damn! someone designed my game already!" Then I heard the Evangelion buzz and my second thought was "Hrm, it's more of an Eva thing, maybe there's room for my game after all." And here we are.I'd love lovitty love to play Bliss Stage. Almost got my shot at the last Go Play PDX gathering but Jake had to cancel. He's promised to run it at a monthly gathering soon, so I might get the chance then. Or if the scheduling works out (it'd have to be Sunday afternoon) maybe I'll get to play it directly with you at Gamestorm this weekend! Which would rock.Peace,-Joel
Quote from: dindenver on March 24, 2008, 07:35:42 PMYeah, I don't get the feeling that large number can beat a wing Gundam. Those kinds of defeats (numbers vs quality) seem to come from superior strategy on the part of some general or a fundamental failure to live up to their ideals on the part of the pilot...
Quote from: Ben Lehman on March 24, 2008, 08:17:53 PMLet's talk at Gamestorm. At the very least I can give you the 15 minute demo.