The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 02:53:18 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Actual Play
[Solipsist] First proper game, at Conpulsion 2008
Pages: [
1
]
« previous
next »
Author
Topic: [Solipsist] First proper game, at Conpulsion 2008 (Read 933 times)
Hituro
Member
Posts: 32
[Solipsist] First proper game, at Conpulsion 2008
«
on:
March 25, 2008, 03:40:11 PM »
So Conpulsion 2008 has just finished in Edinburgh, and I got to run my first ever game of Solipsist entirely to people who had never seen, read, or played before. I'm glad to say it all went really well, and the players enjoyed it enough to buy my last two copies
The game started with a little hiccup, when I discovered that I had left all my carefully pre-generated characters, play aids, and the like sitting on my bedroom floor ... ooops! Luckily I still had a pad of paper and a copy of the rules, so we decided just to go for it and create new characters anyway. You can see the characters that were created by Brian, Susan and Gwen
here
. In the end I was glad that we created new characters, even though it took half an hour out of a 4 hour slot, because I think the players were much more attached to their concepts than they would have been if they had just picked some of my pre-gens.
Following the advice in the book to start the game "here and now" we began in a pub on Edinburgh's Rose Street on a Sunday afternoon, where the three Solipsists were meeting to discuss a strange rash of odd and disturbing graffiti that had been popping up all around the city. After trying to erase the symbols the characters quickly became involved in rescuing the graffiti artist from a bunch of Shadow tainted circus performers who he was trying to keep in check with the symbols.
The players started a little tentatively, with small changes of reality (reading someone's surface thoughts, levitating to hide and the like), but once they realized it was no harder to make yourself Queen and produce an army of Knights from thin air than it was to hide in a pub things soon exploded into wilder and weirder stuff. Discovering that the Circus folk were nothing but hollow shells with holes in their heads (Brian's idea I think) they raised an army and set out against the Circusite kingdom, only to realize that most of the Circusite army was in fact normal people, who were being turned into these hollow creatures at the circus, and then controlled by microchips. A number of plot twists later and we reached a final confrontation on a medieval battlefield, at the edge of a giant theme park.
The endgame featured a fight between the Solipsists and a bunch of strange Circusites (partly drawn from a bizarre children's book I once had called Rameses in Rio Moto), like the Lion Tamer and a Clown who shot missiles from his mouth. After defeating these in suitably grandiose ways (Loki dealt with the missile by changing reality so that all computers were in fact tiny brains that she bred in her lab and could control with her telepathic powers) the party confronted the Ringmaster and finally did away with the Shadow Infestation.
Even with new players everything went smoothly, and there was certainly no need for advance preparation. I made a note to myself, though, that when getting into a big conflict between Solipsists and the Shadow, with tokens being spent on both sides, that it would be great to play it out as with the dice bonuses in Tiny Triangles, narrating how reality goes back and forth as each side spends tokens.
More details can be found
on the Solipsist Website
Logged
Gregor Hutton
Member
Posts: 274
Re: [Solipsist] First proper game, at Conpulsion 2008
«
Reply #1 on:
March 26, 2008, 04:04:55 AM »
Oh, David, how did the pacing go for the length of game? How many Shadow Tokens did you start with and how many were you spending in the big conflict at the end?
Also, did the players always try and aim for a score of 0, or did they sometimes choose to get a positive or negative score (to either increase their Limitations or tick Obsessions and gain Infestation)?
Logged
BoxNinja
--
3:16 Carnage Amongst The Stars
--
Gaming
etc.
Hituro
Member
Posts: 32
Re: [Solipsist] First proper game, at Conpulsion 2008
«
Reply #2 on:
March 27, 2008, 02:25:15 AM »
The pacing was fine, we had a fairly gentle lead in, which was all concerned with the grafitti artist and had pretty small changes of reality. Then Gwen made a sweeping change that catapulted them all into a medieval war, and it picked up pace from there. The final confrontation was very fast, with missiles and lions and all sorts flying around.
I started with 20 Shadow tokens, slightly down from the 24 that the rules would suggest for 3 players, but I think that was right, 24 might have strained their ability to do it all in 1 session (which would have been fine, there was a natural pause at about hour 3 where I could happily have broken the game into 2 sessions if we had been playing regularly). I think I had 4 or 5 left in the final confrontation, so I could spend the difficulty up to something like 15. They had split the pool into 3 threads beforehand, sorting out 4 with the artist, and 3 more by rescuing the kidnapped people. A number more had gone in various attacks the Shadow made on them.
The players mostly aimed for 0, but they overshot a few times to rack up the Infestation. I didn't really push the Limitation scenes too much, so I don't think anyone failed deliberately to tick Limitations, but they probably would have done with more time, and a couple of players racked up quite a few Tears (5 or 6), so they could see that they needed more Limitation levels.
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum