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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [ASCII @HACK] Playtesters wanted  (Read 770 times)
David Artman
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Posts: 570

Designer & Producer


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« on: April 02, 2008, 08:24:13 AM »

Hi, folks;

My little mash-up project, ASCII @HACK, is ready for playtesting:
http://docs.google.com/View?docID=dgf9k524_1f4cgr3x9&revision=_latest

Basically, if you understand narration-rights economy (Universalis), trait invocation (DitV), and freeform scene setting (Red Box Hack) then you have the gist of the game and can be up and running after a few minutes of reading. There are a couple of questions at the end, for your consideration post-play (the third set of questions might be moot--I just can't think of a way to do "scoped" traits in a way that doesn't break due to either never being relevant or being too cheap or both).

Thanks!
David
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Designer - GLASS, Icehouse Games
Editor - Perfect, Passages
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