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Solmukohta 2008 book & Forge connections.
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Topic: Solmukohta 2008 book & Forge connections. (Read 827 times)
J. Tuomas Harviainen
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Posts: 127
Solmukohta 2008 book & Forge connections.
«
on:
April 06, 2008, 11:04:44 PM »
Hello, friends & colleagues. Just wanted to mention that this year's book from Solmukohta, the inter-Nordic larp event, contains a few articles that may be of direct interest to Forge readers.
Most significantly, there's an article called "Key Concepts in Forge Theory" by Emily Care Boss. It's a summary of precisely what it says, and should be useful for both newcomers to this site and to researchers needing something condensed on Forgean ideas to reference.
Additionally, there's an article of mine directly inspired by a Forge
thread
from 2005, and an introductory piece for Jeepform, a larp-tabletop hybrid that heavily favors storytelling, shares many common properties with Forge-style games, and has been increasingly appearing in shared context at American cons. Plus of course lots of other interesting stuff, from theory to professional journalistic views on how to review role-playing games.
Article abstracts are
here
. When the online version becomes available, I will post the link on this thread.
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Montola
Member
Posts: 36
Re: Solmukohta 2008 book & Forge connections.
«
Reply #1 on:
April 07, 2008, 06:30:53 AM »
More information on the new book:
Playground Worlds published
How does a boarding school that uses role-playing games as a primary teaching method function? Can the basics of Forge theory be condensed into one article? What do Happenings and larps have in common? How can role-playing games be criticized? What is jeepform? How is the production side or putting together a larp handled?
These and many other questions are tackled in the new Solmukohta book,
Playground Worlds: Creating and Evaluating Experiences of Role-Playing Games
. The book was published last week. Edited by Markus Montola and Jaakko Stenros (the guys behind
Beyond Role and Play<
Ground Zero<
Playground Worlds
also documents some of the most interesting larps of the last few years (
Totem
,
Dragonbane
,
Frail Realities
and many others).
The book is divided into three sections.
Community and Journalism
includes articles on role-player communities written particularly with an eye for approachability.
Art and Design
covers role-play as the product of a creative process, exposing philosophies and intentions behind specific role-playing works while providing advice and guidance for prospective designers. The
Research and Theory<
Playground Worlds
is the latest book in a series of collection that have documented Nordic and international trends in larp. Several new themes emerged this year. Firstly, the staging of larps has previously been discussed mostly as an artistic activity. This year a number of authors have decided to approach the more practical side of project management. Secondly, while the one belief that most role-playing cultures around the globe subscribe to is that role-playing games are not children's play, most are willing to concede that there are important similarities. Two papers explore these connections. Finally, two papers attempt to find ways to capture lightning in a bottle: they discuss criticism and documentation of larp.
You can download a pdf that contain the first page of each article from
www.ropecon.fi/pw
. The pages also feature a number of pictures from the book. It is possible to order the book from the site.
At a later date, we will also publish an electronic edition as a freely downloadable pdf. However, the pdf version is ransomware; given out only after a sufficient number of paper copies have been sold. The funds raised by the paperback sales are used to support Solmukohta 2008, by partially paying back the financial support we received from our benefactor, Ropecon ry.
For more info, contact the editors at <book-at-solmukohta-dot-org>.
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