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Two Evolution Themed Games- Power 19 and other ideas
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Topic: Two Evolution Themed Games- Power 19 and other ideas (Read 542 times)
chronoplasm
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Posts: 286
Kevin Vito
Two Evolution Themed Games- Power 19 and other ideas
«
on:
April 23, 2008, 09:22:34 PM »
b]NANITES:
The RPG would use the dice mechanic to represent nanites or symbiotes in your character's body. Your character's stats would represent not only your character's natural abilities without nanites but also the selection pressures that your nanites must adapt to. You have no direct control over how your nanites adapt to your character's body but you can try to manipulate their environment to nudge them in a certain direction. Some nanites however may adapt to try and change your character's body to suit their needs. This can be a disadvantage or it can be a benefit.
This is a more complicated version of the 'Opportunity' system I've been kicking around.
Opportunity system:
In games like D&D, you first decide what action you want your character to take then you
MORE IN A MINUT
NANITES:[/b]
The RPG would use the dice mechanic to represent nanites or symbiotes in your character's body. Your character's stats would represent not only your character's natural abilities without nanites but also the selection pressures that your nanites must adapt to. You have no direct control over how your nanites adapt to your character's body but you can try to manipulate their environment to nudge them in a certain direction. Some nanites however may adapt to try and change your character's body to suit their needs. This can be a disadvantage or it can be a benefit.
This is a more complicated version of the 'Opportunity' system I've been kicking around.
Opportunity system:
In games like D&D, you first decide what action you want your character to take then you
MORE IN A MINUTE
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chronoplasm
Member
Posts: 286
Kevin Vito
Re: Two Evolution Themed Games- Power 19 and other ideas
«
Reply #1 on:
April 23, 2008, 09:50:18 PM »
...I forgot that I couldn't edit posts.
Picking back up from where I started though...
Opportunity System:
In d20 system, resolution works by first announcing your action then rolling to see whether it was successful.
In opportunity system, everybody rolls their dice pools at the same time at the beginning of the scene during the 'scene setting' phase. Each die is color coded to represent a different type of 'opportunity'. Types of opportunity include opportunities of Strength, Inspiration, Knowledge, Sight, etc.
A 'tension level' for the scene is determined before dice are rolled. A scene taking place in a quiet village for example will have a low tension level while a scene taking place in the heat of battle will have a high tension level.
Dice that roll lower than the tension level are eliminated and thus opportunities are eliminated.
The opportunities you have available determine what sort of options are easily available for your character during that scene. With an Opportunity of Sight for example, your character starts the scene with a clear view of their surroundings.
You can spend your opportunity during the turn to successfully perform a sight related action.
If you want to shoot an arrow at an enemy in d20 you have to roll to see whether your aim was right.
In Opportunity system, you spend an opportunity die to successfully hit what you are aiming at.
With the addition of 'natural selection' mechanics, eliminated dice are eliminated from your dice pool permanently but those opportunities that aren't eliminated have the possibility to multiply permanently.
TCG:
In the trading card game, each player has their own custom deck full of cards they play with but all players draw from a shared 'resource deck' full of 'resource cards'. Resource cards are used to play cards from your personal deck. Players must compete for resources but if the resource deck runs out of cards then all players lose.
Using resources, players can play different kinds of cards including Species, Reactions, Pressures, Technologies, and various others. These are used for various functions such as manipulating resources, protecting your resources and insuring your survival, eliminating players or taking their resources, or even protecting other players and their resources.
The resource deck also contains a number of 'trump' cards.
The trump cards can serve a few different purposes but their primary function is to act as a clock.
Whenever a trump card is drawn from the resource deck is put directly into play.
There are no cards available that can remove a trump from play (at least not in the starter set. Save it for a later expansion.)
When all the trump cards in the deck are put into play, every player that is still in the game wins.
It's a non-zero sum game you see. Players don't neccessarily have to win or lose to the mutual exclusion of other players. It's possible for all players to lose the game and it's possible for all players to win and it's possible for some players to win and for others to lose.
If this were a tournament, if all players in a match lose they are all eliminated from the tournament. If multiple players win a match then they all move on to the next match together. However, when there are more players in a match the resources are spread more thinly. Players are forced at a point to have to eliminate other players so that they themselves are not eliminated. Multiple players can win the final round, but if they do then the prize is divided up amongst them. In the final match players have a much greater incentive to try and eliminate eachother.
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chronoplasm
Member
Posts: 286
Kevin Vito
Re: Two Evolution Themed Games- Power 19 and other ideas
«
Reply #2 on:
April 23, 2008, 10:19:16 PM »
Dice Replication:
When two dice land on the same number, they replicate to produce offspring.
d4+d6= Choose d4 or d6.
d4+d8= d6.
d4+d10= Choose d6 or d8.
d4+d12=d8.
d6+d8= Choose d6 or d8.
d6+d10=d8.
d6+d12= Choose d8 or d10.
d8+d10= Choose d8 or d10.
d8+d12= d10.
d10+d12= Choose d10 or d12.
If the two parent dice are different colors, you choose which color you want the offspring to be.
Dice Colors and Opportunity Types:
Orange= Muscle Die= Opportunity for Strength or Opportunity for Speed
Blue= Brain Die= Opportunity for Knowledge or Opportunity for Reflex.
Black= Sense Die= Opportunity for Sight or Opportunity for Inspiration
White= Heart Die= Opportunity for Healing or Opportunity for Charisma
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