The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 08:29:32 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
First Thoughts
(Moderator:
Ron Edwards
)
Deisgn Patterns of a Successful RPG question
Pages: [
1
]
« previous
next »
Author
Topic: Deisgn Patterns of a Successful RPG question (Read 773 times)
redwing
Member
Posts: 12
Deisgn Patterns of a Successful RPG question
«
on:
April 25, 2008, 01:43:01 PM »
I've been thumbing through John Kirk's work, and I'm having a slight difficulty understanding the differences between Gifts, Skills, and Traits. I was wondering if anyone could explain the differences to me?
In D&D, I believe skills=skills, feats=gifts, and class abilities=traits. However, I believe class abilities could also fall under gifts. Where am I going wrong?
Thanks in advance!
Logged
Selene Tan
Member
Posts: 167
Re: Deisgn Patterns of a Successful RPG question
«
Reply #1 on:
April 26, 2008, 01:58:03 PM »
The Trait pattern, as John Kirk describes it, is used to allow players to customize characters and specify their abilities,
without the use of pre-defined ability lists
. In other words, Traits are abilities or characteristics made up by the players rather than selected from the game's options.
D&D class abilities, then, are also Gifts; John Kirk mentions this as one possible way to grant gifts in the "Implementation Concerns" section of the entry on Gifts.
Logged
RPG Theory Wiki
UeberDice
- Dice rolls and distribution statistics with pretty graphs
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum