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[IaWA] Two-on-one conflicts and making people answer

Started by ptevis, May 07, 2008, 09:09:13 PM

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ptevis

Two cases came up last night that we weren't sure how to handle.

First: Ted and Christina decide to team up on me. We roll dice, and the order is Christina, Ted, me. Christina challenges me. I roll, but she's doubled me, so I'm out. What happens to Ted? Does he have do something and make Christina answer?

Second: There's like five of us in a multi-way action sequence. Ted goes last, and he hasn't been forced to answer yet. He's also rolling the smallest dice, so when he does challenge someone, he's likely to get doubled and knocked out. Does he have to do something?

--Paul
Paul Tevis
Have Games, Will Travel @ http://www.havegameswilltravel.net
A Fistful of Games @ http://afistfulofgames.blogspot.com

lumpley

1. You negotiate with Christina and the action sequence ends (unless Ted WANTS to attack Christina now). Ted can launch straight into a new action sequence with you if he has his character do something your character can and would interfere with. If he has an advantage die, though, he doesn't get to keep it, alas him.

2. Only the single high initiative roll stands. Everyone else rerolls to challenge, just like they reroll to answer. So on his turn Ted says what his character does and rerolls his dice. Anyone who answers Ted rerolls as well, as always, against Ted's new roll.

-Vincent

ptevis

Quote from: lumpley on May 07, 2008, 09:15:33 PM
2. Only the single high initiative roll stands. Everyone else rerolls to challenge, just like they reroll to answer. So on his turn Ted says what his character does and rerolls his dice. Anyone who answers Ted rerolls as well, as always, against Ted's new roll.

Yes, I get that he re-rolls his dice when he challenges. My question is, does he have to? Can he choose to do nothing and stay in? Can he choose to do nothing and drop out?

--Paul
Paul Tevis
Have Games, Will Travel @ http://www.havegameswilltravel.net
A Fistful of Games @ http://afistfulofgames.blogspot.com

lumpley

Oh!

Strictly, by default, he has to say what his character does, reroll his dice, and stay in until the bitter end.

However, if he says what his character does and no one cares to answer it, no one has to answer it. It's easy and fine to abbreviate this into him passing his action. If anybody wants him to say what his character does, he must; otherwise, presume his character's doing nothing interesting and move on.

And then between rounds he has the opportunity to negotiate himself out, if he wants. Sometimes it's like, "hey, I'm dropping out," and nobody objects, and so he's successfully negotiated it. Other times, he's like, "hey, I'm dropping out," and somebody else can say "no way, by default you roll forward and I have the advantage, and I can insist upon the default, so you're staying in."

Make sense? If anyone wants him to take his action and stay in, that's what he's got to do, or negotiate his way out of it.

-Vincent

ptevis

Paul Tevis
Have Games, Will Travel @ http://www.havegameswilltravel.net
A Fistful of Games @ http://afistfulofgames.blogspot.com