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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: LC RPG first thoughts again  (Read 732 times)
shays
Member

Posts: 24


« on: May 14, 2008, 11:19:27 AM »

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shays
Member

Posts: 24


« Reply #1 on: May 14, 2008, 04:34:25 PM »

A couple things I should have mentioned... First I am leaning towards a skill based system (dx+y) and more than likely a d20 since I like how it easily breaks down into a +/-5% chance of success per bonus more or less (well not really but I won't go there for now) Secondly the meat of what I am posting and looking for feed back on is the section under experience.  All the attribute info is only there since I make reference to it in the Experience explanation.
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Mickey
Member

Posts: 34


« Reply #2 on: May 14, 2008, 10:35:42 PM »

Hey shays,

I particularly like how the 'Reasoning' attribute works -sounds like fun Cheesy
I like the experience system too, so forgive me for not having any advice to give xP

Keep up the good work though *thumbs up*, and lemme know when/if your ready to playtest Wink


-M
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shays
Member

Posts: 24


« Reply #3 on: May 15, 2008, 04:53:20 PM »

Positive feedback is always nice.

Hey shays,

I particularly like how the 'Reasoning' attribute works -sounds like fun Cheesy
I like the experience system too, so forgive me for not having any advice to give xP

Keep up the good work though *thumbs up*, and lemme know when/if your ready to playtest Wink


-M
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Mickey
Member

Posts: 34


« Reply #4 on: May 15, 2008, 09:00:43 PM »

Indeed Grin

So the first 50 levels decide the basic 'template' for your character (ie 'might' or 'mind' based, or a hybrid), and any levels from then on simply specialize you further in the type of character you have designed? Sounds cool.

What I want to know is:

-Will there be a class/profession system to go with this? The reason I ask is because you say 'additional' feat every 500 experience, suggesting that there are feats gained from other things -though perhaps additional simply means that you gain 1 feat every 500 exp and that your character is built from a combination of feats and attributes, without any influence from classes etc?

-Have you posted other threads concerning this project? I should very much like to read them Cheesy


-M
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shays
Member

Posts: 24


« Reply #5 on: May 16, 2008, 09:35:08 AM »

Personally I am not a huge fan of classes.  Though they do a good job of balancing a system the just feel to cookie cutter to me.  I am leaning towards a template system.  I'll balance out feats by including feat trees to make it a little harder to munchkin out.
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